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86 lines
2.7 KiB
C#
86 lines
2.7 KiB
C#
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
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using System.Threading;
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using UnityEngine;
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using Cysharp.Threading.Tasks.Triggers;
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namespace Cysharp.Threading.Tasks
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{
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public static class UniTaskCancellationExtensions
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{
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/// <summary>This CancellationToken is canceled when the MonoBehaviour will be destroyed.</summary>
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public static CancellationToken GetCancellationTokenOnDestroy(this GameObject gameObject)
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{
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return gameObject.GetAsyncDestroyTrigger().CancellationToken;
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}
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/// <summary>This CancellationToken is canceled when the MonoBehaviour will be destroyed.</summary>
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public static CancellationToken GetCancellationTokenOnDestroy(this Component component)
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{
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return component.GetAsyncDestroyTrigger().CancellationToken;
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}
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}
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}
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namespace Cysharp.Threading.Tasks.Triggers
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{
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public static partial class AsyncTriggerExtensions
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{
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// Util.
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static T GetOrAddComponent<T>(GameObject gameObject)
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where T : Component
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{
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#if UNITY_2019_2_OR_NEWER
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if (!gameObject.TryGetComponent<T>(out var component))
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{
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component = gameObject.AddComponent<T>();
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}
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#else
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var component = gameObject.GetComponent<T>();
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if (component == null)
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{
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component = gameObject.AddComponent<T>();
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}
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#endif
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return component;
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}
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// Special for single operation.
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/// <summary>This function is called when the MonoBehaviour will be destroyed.</summary>
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public static UniTask OnDestroyAsync(this GameObject gameObject)
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{
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return gameObject.GetAsyncDestroyTrigger().OnDestroyAsync();
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}
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/// <summary>This function is called when the MonoBehaviour will be destroyed.</summary>
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public static UniTask OnDestroyAsync(this Component component)
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{
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return component.GetAsyncDestroyTrigger().OnDestroyAsync();
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}
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public static UniTask StartAsync(this GameObject gameObject)
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{
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return gameObject.GetAsyncStartTrigger().StartAsync();
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}
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public static UniTask StartAsync(this Component component)
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{
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return component.GetAsyncStartTrigger().StartAsync();
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}
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public static UniTask AwakeAsync(this GameObject gameObject)
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{
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return gameObject.GetAsyncAwakeTrigger().AwakeAsync();
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}
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public static UniTask AwakeAsync(this Component component)
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{
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return component.GetAsyncAwakeTrigger().AwakeAsync();
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}
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}
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}
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