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114 lines
3.4 KiB
C#
114 lines
3.4 KiB
C#
// Copyright (c) Meta Platforms, Inc. and affiliates.
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using System.Collections;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Lofelt.NiceVibrations
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{
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public class RegularPresetsDemoManager : DemoManager
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{
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[Header("Image")]
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public Image IconImage;
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public Animator IconImageAnimator;
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[Header("Sprites")]
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public Sprite IdleSprite;
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public Sprite SelectionSprite;
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public Sprite SuccessSprite;
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public Sprite WarningSprite;
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public Sprite FailureSprite;
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public Sprite RigidSprite;
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public Sprite SoftSprite;
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public Sprite LightSprite;
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public Sprite MediumSprite;
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public Sprite HeavySprite;
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protected WaitForSeconds _turnDelay;
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protected WaitForSeconds _shakeDelay;
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protected int _idleAnimationParameter;
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protected virtual void Awake()
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{
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_turnDelay = new WaitForSeconds(0.02f);
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_shakeDelay = new WaitForSeconds(0.3f);
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_idleAnimationParameter = Animator.StringToHash("Idle");
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IconImageAnimator.SetBool(_idleAnimationParameter, true);
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IconImageAnimator.speed = 2f;
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}
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protected virtual void ChangeImage(Sprite newSprite)
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{
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StartCoroutine(ChangeImageCoroutine(newSprite));
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}
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protected virtual IEnumerator ChangeImageCoroutine(Sprite newSprite)
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{
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DebugAudioEmphasis.Play();
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IconImageAnimator.SetBool(_idleAnimationParameter, false);
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yield return _turnDelay;
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IconImage.sprite = newSprite;
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yield return _shakeDelay;
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IconImageAnimator.SetBool(_idleAnimationParameter, true);
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yield return _turnDelay;
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IconImage.sprite = IdleSprite;
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}
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public virtual void SelectionButton()
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{
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HapticPatterns.PlayPreset(HapticPatterns.PresetType.Selection);
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ChangeImage(SelectionSprite);
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}
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public virtual void SuccessButton()
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{
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HapticPatterns.PlayPreset(HapticPatterns.PresetType.Success);
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ChangeImage(SuccessSprite);
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}
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public virtual void WarningButton()
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{
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HapticPatterns.PlayPreset(HapticPatterns.PresetType.Warning);
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ChangeImage(WarningSprite);
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}
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public virtual void FailureButton()
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{
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HapticPatterns.PlayPreset(HapticPatterns.PresetType.Failure);
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ChangeImage(FailureSprite);
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}
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public virtual void RigidButton()
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{
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HapticPatterns.PlayPreset(HapticPatterns.PresetType.RigidImpact);
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ChangeImage(RigidSprite);
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}
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public virtual void SoftButton()
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{
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HapticPatterns.PlayPreset(HapticPatterns.PresetType.SoftImpact);
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ChangeImage(SoftSprite);
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}
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public virtual void LightButton()
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{
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HapticPatterns.PlayPreset(HapticPatterns.PresetType.LightImpact);
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ChangeImage(LightSprite);
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}
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public virtual void MediumButton()
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{
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HapticPatterns.PlayPreset(HapticPatterns.PresetType.MediumImpact);
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ChangeImage(MediumSprite);
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}
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public virtual void HeavyButton()
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{
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HapticPatterns.PlayPreset(HapticPatterns.PresetType.HeavyImpact);
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ChangeImage(HeavySprite);
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}
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}
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}
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