You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
74 lines
2.1 KiB
C#
74 lines
2.1 KiB
C#
// Copyright (c) Meta Platforms, Inc. and affiliates.
|
|
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.EventSystems;
|
|
|
|
namespace Lofelt.NiceVibrations
|
|
{
|
|
public class BallTouchZone : MonoBehaviour, IPointerExitHandler, IPointerEnterHandler
|
|
{
|
|
public RenderMode ParentCanvasRenderMode { get; protected set; }
|
|
public RectTransform BallMover;
|
|
protected bool _holding = false;
|
|
protected PointerEventData _pointerEventData;
|
|
protected Vector3 _newPosition;
|
|
protected Canvas _canvas;
|
|
protected float _initialZPosition;
|
|
protected Vector2 _workPosition;
|
|
|
|
|
|
protected virtual void Start()
|
|
{
|
|
Initialization();
|
|
}
|
|
|
|
protected virtual void Initialization()
|
|
{
|
|
ParentCanvasRenderMode = GetComponentInParent<Canvas>().renderMode;
|
|
_canvas = GetComponentInParent<Canvas>();
|
|
_initialZPosition = transform.position.z;
|
|
}
|
|
|
|
protected virtual void Update()
|
|
{
|
|
if (_holding)
|
|
{
|
|
_newPosition = GetWorldPosition(_pointerEventData.position);
|
|
}
|
|
else
|
|
{
|
|
_newPosition = Vector3.one * 5000f;
|
|
}
|
|
|
|
_newPosition.z = _initialZPosition;
|
|
BallMover.position = _newPosition;
|
|
}
|
|
protected virtual Vector3 GetWorldPosition(Vector3 testPosition)
|
|
{
|
|
if (ParentCanvasRenderMode == RenderMode.ScreenSpaceCamera)
|
|
{
|
|
RectTransformUtility.ScreenPointToLocalPointInRectangle(_canvas.transform as RectTransform, testPosition, _canvas.worldCamera, out _workPosition);
|
|
return _canvas.transform.TransformPoint(_workPosition);
|
|
}
|
|
else
|
|
{
|
|
return testPosition;
|
|
}
|
|
}
|
|
|
|
public virtual void OnPointerEnter(PointerEventData data)
|
|
{
|
|
_holding = true;
|
|
_pointerEventData = data;
|
|
}
|
|
|
|
public virtual void OnPointerExit(PointerEventData data)
|
|
{
|
|
_holding = false;
|
|
}
|
|
|
|
}
|
|
}
|