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80 lines
2.7 KiB
C#
80 lines
2.7 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using MoreMountains.Tools;
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namespace MoreMountains.Feedbacks
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{
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/// <summary>
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/// This feedback will let you output a message to the console, using a custom MM debug method, or Log, Assertion, Error or Warning logs.
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/// </summary>
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[AddComponentMenu("")]
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[FeedbackHelp("This feedback will let you output a message to the console, using a custom MM debug method, or Log, Assertion, Error or Warning logs.")]
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[FeedbackPath("Debug/Log")]
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public class MMFeedbackDebugLog : MMFeedback
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{
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/// a static bool used to disable all feedbacks of this type at once
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public static bool FeedbackTypeAuthorized = true;
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/// the duration of this feedback is 0
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public override float FeedbackDuration { get { return 0f; } }
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/// sets the inspector color for this feedback
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#if UNITY_EDITOR
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public override Color FeedbackColor { get { return MMFeedbacksInspectorColors.DebugColor; } }
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#endif
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/// the possible debug modes
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public enum DebugLogModes { DebugLogTime, Log, Assertion, Error, Warning }
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[Header("Debug")]
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/// the selected debug mode
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[Tooltip("the selected debug mode")]
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public DebugLogModes DebugLogMode = DebugLogModes.DebugLogTime;
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/// the message to display
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[Tooltip("the message to display")]
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[TextArea]
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public string DebugMessage;
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/// the color of the message when in DebugLogTime mode
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[Tooltip("the color of the message when in DebugLogTime mode")]
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[MMFEnumCondition("DebugLogMode", (int) DebugLogModes.DebugLogTime)]
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public Color DebugColor = Color.cyan;
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/// whether or not to display the frame count when in DebugLogTime mode
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[Tooltip("whether or not to display the frame count when in DebugLogTime mode")]
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[MMFEnumCondition("DebugLogMode", (int) DebugLogModes.DebugLogTime)]
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public bool DisplayFrameCount = true;
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/// <summary>
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/// On Play we output our message to the console using the selected mode
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/// </summary>
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/// <param name="position"></param>
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/// <param name="feedbacksIntensity"></param>
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protected override void CustomPlayFeedback(Vector3 position, float feedbacksIntensity = 1.0f)
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{
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if (!Active || !FeedbackTypeAuthorized)
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{
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return;
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}
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switch (DebugLogMode)
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{
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case DebugLogModes.Assertion:
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Debug.LogAssertion(DebugMessage);
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break;
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case DebugLogModes.Log:
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Debug.Log(DebugMessage);
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break;
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case DebugLogModes.Error:
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Debug.LogError(DebugMessage);
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break;
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case DebugLogModes.Warning:
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Debug.LogWarning(DebugMessage);
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break;
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case DebugLogModes.DebugLogTime:
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string color = "#" + ColorUtility.ToHtmlStringRGB(DebugColor);
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MMDebug.DebugLogTime(DebugMessage, color, 3, DisplayFrameCount);
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break;
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}
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}
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}
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} |