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44 lines
1.1 KiB
C#
44 lines
1.1 KiB
C#
using System;
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using UnityEditor;
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using UnityEngine;
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namespace BzKovSoft.RagdollHelper.Editor
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{
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class RigidController
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{
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public static void DrawControllers(Transform transform)
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{
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Rigidbody rigid = transform.GetComponent<Rigidbody>();
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if (rigid == null)
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return;
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Quaternion rotatorRotation;
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if (Tools.pivotRotation == PivotRotation.Global)
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rotatorRotation = Quaternion.identity;
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else
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rotatorRotation = transform.rotation;
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Vector3 pos = transform.position + transform.TransformDirection(rigid.centerOfMass);
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Vector3 newPosition = Handles.PositionHandle(pos, rotatorRotation);
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if (newPosition == pos)
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return;
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Undo.RecordObject(rigid, "Set Rigidbody");
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var centerOfMass = transform.InverseTransformDirection(newPosition - transform.position);
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rigid.centerOfMass = centerOfMass;
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}
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public static Vector3 GetPos(Transform transform)
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{
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var rigid = transform.GetComponent<Rigidbody>();
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if (rigid == null)
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return Vector3.zero;
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Vector3 pos = transform.position + transform.TransformDirection(rigid.centerOfMass);
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return pos;
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}
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}
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} |