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CrowdControl/Assets/AchievementSystem/Editor/CET.cs

41 lines
1.2 KiB
C#

using UnityEngine;
using UnityEditor;
namespace CustomEditorTools
{
/// <summary>
/// A set of editor tools used to speed up custom editor creation
/// </summary>
static public class CET
{
/// <summary>
/// Creates a 1X1 Images with the input color. Use to color editor backgrounds
/// </summary>
/// <param name="Color">Color of background image</param>
static public Texture2D MakeEditorBackgroundColor (Color Color)
{
Texture2D t = new Texture2D(1, 1);
t.SetPixel(0, 0, Color);
t.Apply();
return t;
}
/// <summary>
/// Loads a images as a Texture2D
/// </summary>
/// <param name="Path">Path of image file e.g. Asset\Folder1\Folder2\file.png</param>
/// <returns></returns>
static public Texture2D LoadImageFromFile (string Path)
{
return (Texture2D)AssetDatabase.LoadAssetAtPath(Path, typeof(Texture2D));
}
/// <summary>
/// Draw a simple dividing line on an custom editor
/// </summary>
static public void HorizontalLine ()
{
EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
}
}
}