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40 lines
966 B
C#
40 lines
966 B
C#
using UnityEngine.Scripting;
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namespace SRF.Service
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{
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using System;
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[AttributeUsage(AttributeTargets.Class)]
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public sealed class ServiceAttribute : PreserveAttribute
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{
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public ServiceAttribute(Type serviceType)
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{
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ServiceType = serviceType;
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}
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public Type ServiceType { get; private set; }
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}
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[AttributeUsage(AttributeTargets.Method)]
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public sealed class ServiceSelectorAttribute : PreserveAttribute
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{
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public ServiceSelectorAttribute(Type serviceType)
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{
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ServiceType = serviceType;
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}
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public Type ServiceType { get; private set; }
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}
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[AttributeUsage(AttributeTargets.Method)]
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public sealed class ServiceConstructorAttribute : PreserveAttribute
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{
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public ServiceConstructorAttribute(Type serviceType)
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{
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ServiceType = serviceType;
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}
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public Type ServiceType { get; private set; }
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}
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}
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