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namespace SRF
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{
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using System.Collections;
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using UnityEngine;
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public static class Coroutines
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{
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public static IEnumerator WaitForSecondsRealTime(float time)
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{
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var endTime = Time.realtimeSinceStartup + time;
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while (Time.realtimeSinceStartup < endTime)
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{
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yield return null;
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}
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}
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}
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}
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