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57 lines
1.8 KiB
C#
57 lines
1.8 KiB
C#
using System;
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using System.ComponentModel;
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using UnityEngine.UI;
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namespace SRDebugger.UI.Other
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{
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using Internal;
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using SRF;
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using UnityEngine;
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[RequireComponent(typeof (Canvas))]
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public class ConfigureCanvasFromSettings : SRMonoBehaviour
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{
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private Canvas _canvas;
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private CanvasScaler _canvasScaler;
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private float _originalScale;
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private float _lastSetScale;
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private Settings _settings;
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private void Start()
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{
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_canvas = GetComponent<Canvas>();
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_canvasScaler = GetComponent<CanvasScaler>();
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SRDebuggerUtil.ConfigureCanvas(_canvas);
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_settings = SRDebug.Instance.Settings;
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_originalScale = _canvasScaler.scaleFactor;
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_canvasScaler.scaleFactor = _originalScale * _settings.UIScale;
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// Track the last set scale in case it is modified by the retina scaler.
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_lastSetScale = _canvasScaler.scaleFactor;
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_settings.PropertyChanged += SettingsOnPropertyChanged;
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}
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private void OnDestroy()
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{
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if (_settings != null)
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{
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_settings.PropertyChanged -= SettingsOnPropertyChanged;
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}
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}
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private void SettingsOnPropertyChanged(object sender, PropertyChangedEventArgs propertyChangedEventArgs)
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{
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// If the last set scale does not match the current scale factor, then it is likely the retina scaler has applied a change.
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// Treat the new value as the original scale.
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if (_canvasScaler.scaleFactor != _lastSetScale) _originalScale = _canvasScaler.scaleFactor;
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_canvasScaler.scaleFactor = _originalScale * _settings.UIScale;
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_lastSetScale = _canvasScaler.scaleFactor;
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}
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}
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}
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