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75 lines
2.0 KiB
C#
75 lines
2.0 KiB
C#
namespace SRDebugger.UI.Controls
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{
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using Internal;
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using SRF;
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using UnityEngine.UI;
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public abstract class OptionsControlBase : SRMonoBehaviourEx
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{
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private bool _selectionModeEnabled;
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[RequiredField] public Toggle SelectionModeToggle;
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public OptionDefinition Option;
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public bool SelectionModeEnabled
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{
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get { return _selectionModeEnabled; }
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set
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{
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if (value == _selectionModeEnabled)
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{
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return;
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}
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_selectionModeEnabled = value;
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SelectionModeToggle.gameObject.SetActive(_selectionModeEnabled);
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if (SelectionModeToggle.graphic != null)
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{
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SelectionModeToggle.graphic.CrossFadeAlpha(IsSelected ? _selectionModeEnabled ? 1.0f : 0.2f : 0f, 0,
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true);
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}
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}
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}
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public bool IsSelected
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{
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get { return SelectionModeToggle.isOn; }
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set
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{
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SelectionModeToggle.isOn = value;
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if (SelectionModeToggle.graphic != null)
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{
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SelectionModeToggle.graphic.CrossFadeAlpha(value ? _selectionModeEnabled ? 1.0f : 0.2f : 0f, 0, true);
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}
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}
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}
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protected override void Awake()
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{
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base.Awake();
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IsSelected = false;
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SelectionModeToggle.gameObject.SetActive(false);
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}
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protected override void OnEnable()
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{
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base.OnEnable();
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// Reapply selection indicator alpha (is reset when disabled / reenabled)
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if (SelectionModeToggle.graphic != null)
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{
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SelectionModeToggle.graphic.CrossFadeAlpha(IsSelected ? _selectionModeEnabled ? 1.0f : 0.2f : 0f, 0,
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true);
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}
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}
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public virtual void Refresh() {}
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}
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}
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