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CrowdControl/Assets/3rd/StompyRobot/SRDebugger/Scripts/Editor/SRInternalEditorUtil.cs

707 lines
24 KiB
C#

using SRF;
namespace SRDebugger.Editor
{
using System;
using System.IO;
using UnityEditor;
using UnityEngine;
static class SRInternalEditorUtil
{
// Path to this file from the root path
private const string TestPath = "SRDebugger/README.txt";
private static GUIStyle _bgStyle;
private static Texture2D _logoTexture;
private static Texture2D _welcomeLogoTexture;
private static Texture2D _bgTexture;
private static GUIStyle _middleAlign;
/// <summary>
/// Finds the path to the SRDebugger installation folder (e.g. Assets/StompyRobot/SRDebugger)
/// </summary>
/// <returns></returns>
public static string GetRootPath()
{
// Find assets that match this file name
var potentialAssets = AssetDatabase.FindAssets("README");
foreach (var potentialAsset in potentialAssets)
{
var path = AssetDatabase.GUIDToAssetPath(potentialAsset);
if (path.Contains(TestPath))
{
var rootPath = Path.GetDirectoryName(path);
return rootPath;
}
}
throw new Exception("Unable to find SRDebugger root path. Please ensure the README file in StompyRobot/SRDebugger still exists.");
}
/// <summary>
/// Finds the path to an SRDebugger asset relative to the installation root.
/// </summary>
/// <param name="relativeToRoot"></param>
/// <returns></returns>
public static string GetAssetPath(string relativeToRoot)
{
if (!relativeToRoot.StartsWith("/"))
{
relativeToRoot = "/" + relativeToRoot;
}
var p = GetRootPath() + relativeToRoot;
return p;
}
public static T LoadResource<T>(string path) where T : UnityEngine.Object
{
var p = GetAssetPath(path);
//Debug.Log("[SRDebugger] Loading " + p);
var asset = AssetDatabase.LoadAssetAtPath(p, typeof(T));
return asset as T;
}
#if !DISABLE_SRDEBUGGER
public enum SettingsResult
{
Cache,
Loaded,
Waiting,
Error
}
public static class EditorSettings
{
internal const string SettingsFilePath = "/usr/Resources/SRDebugger/Settings.asset";
internal const string DisabledSettingsFilePath = "/usr" + SRDebugEditor.DisabledDirectoryPostfix + "/Resources/SRDebugger/Settings.asset";
private static Settings _instance;
public static SettingsResult TryGetOrCreate(out Settings instance, out string message)
{
if (_instance != null)
{
instance = _instance;
message = string.Empty;
return SettingsResult.Cache;
}
try
{
SettingsResult result = InternalTryGetOrCreateSettings(out _instance, out message);
instance = _instance;
return result;
}
catch (Exception e)
{
instance = null;
message = e.ToString();
return SettingsResult.Error;
}
}
public static void ClearCache()
{
Settings.ClearCache(); // Just in case runtime settings are loaded.
if (_instance == null)
{
return;
}
var instance = _instance;
_instance = null;
Resources.UnloadAsset(instance);
instance = null;
GC.Collect();
EditorUtility.UnloadUnusedAssetsImmediate();
Resources.UnloadUnusedAssets();
}
private static SettingsResult InternalTryGetOrCreateSettings(out Settings instance, out string message)
{
instance = null;
message = null;
if (EditorApplication.isPlaying || EditorApplication.isPlayingOrWillChangePlaymode)
{
message = "Settings can only be modified while in edit-mode. Exit play mode to make changes to SRDebugger settings.";
return SettingsResult.Waiting;
}
// If compiling, wait for that to finish. We might be disabling/enabling SRDebugger and don't want to recreate the settings while that is in progress.
if (EditorApplication.isCompiling || EditorApplication.isUpdating)
{
message = "Waiting for Unity to finish compiling/updating...";
return SettingsResult.Waiting;
}
// Check if there is a 'disabled' settings file, we don't want to create a new settings file if a disabled one exists.
string disabledSettingsFile = SRInternalEditorUtil.GetAssetPath(DisabledSettingsFilePath);
if (File.Exists(disabledSettingsFile))
{
message = "A settings file already exists but is disabled. Please ensure SRDebugger is correctly enabled or disabled.";
return SettingsResult.Error;
}
// Get resources folder path
var settingsAssetPath = SRInternalEditorUtil.GetAssetPath(SettingsFilePath);
// Load existing asset.
if (File.Exists(settingsAssetPath))
{
instance = AssetDatabase.LoadAssetAtPath<Settings>(settingsAssetPath);
if (instance == null)
{
message = "Error loading settings asset.";
return SettingsResult.Error;
}
return SettingsResult.Loaded;
}
Debug.Log("[SRDebugger] Creating settings asset at {0}".Fmt(settingsAssetPath));
instance = ScriptableObject.CreateInstance<Settings>();
string containingDirectory = Path.GetDirectoryName(settingsAssetPath);
if (containingDirectory == null)
{
message = "Error finding target settings directory.";
return SettingsResult.Error;
}
// Create directory if it doesn't exist
Directory.CreateDirectory(containingDirectory);
// Save instance if in editor
AssetDatabase.CreateAsset(instance, settingsAssetPath);
return SettingsResult.Loaded;
}
}
#endif
public static Texture2D GetLogo()
{
if (_logoTexture != null)
{
return _logoTexture;
}
return
_logoTexture =
LoadResource<Texture2D>("Editor/Logo_" + (EditorGUIUtility.isProSkin ? "DarkBG" : "LightBG") +
".png");
}
public static Texture2D GetWelcomeLogo()
{
if (_welcomeLogoTexture != null)
{
return _welcomeLogoTexture;
}
return
_welcomeLogoTexture =
LoadResource<Texture2D>("Editor/WelcomeLogo_" +
(EditorGUIUtility.isProSkin ? "DarkBG" : "LightBG") + ".png");
}
public static Texture2D GetBackground()
{
if (_bgTexture != null)
{
return _bgTexture;
}
return
_bgTexture =
LoadResource<Texture2D>("Editor/BG_" + (EditorGUIUtility.isProSkin ? "Dark" : "Light") + ".png");
}
public static void DrawLogo(Texture2D logo)
{
if (logo == null)
{
Debug.LogError("Error loading SRDebugger logo");
return;
}
#if !DISABLE_SRDEBUGGER
var rect =
#endif
EditorGUILayout.BeginVertical();
GUILayout.Space(15);
EditorGUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
GUI.DrawTexture(
GUILayoutUtility.GetRect(logo.width, logo.width, logo.height, logo.height, GUILayout.ExpandHeight(false),
GUILayout.ExpandWidth(false)),
logo);
GUILayout.FlexibleSpace();
EditorGUILayout.EndHorizontal();
GUILayout.Space(15);
EditorGUILayout.EndVertical();
#if !DISABLE_SRDEBUGGER
var size = EditorStyles.miniLabel.CalcSize(new GUIContent(SRDebug.Version));
GUI.Label(new Rect(rect.xMax - size.x, rect.yMax - size.y, size.x, size.y), SRDebug.Version,
EditorStyles.miniLabel);
#endif
}
public static bool DrawInspectorFoldout(bool isVisible, string content)
{
isVisible = EditorGUILayout.Foldout(isVisible, content, Styles.InspectorHeaderFoldoutStyle);
EditorGUILayout.Separator();
return isVisible;
}
public static void BeginDrawBackground()
{
if (_bgStyle == null)
{
_bgStyle = new GUIStyle();
_bgStyle.margin = _bgStyle.padding = new RectOffset(0, 0, 0, 0);
}
var rect = EditorGUILayout.BeginVertical(_bgStyle);
DrawTextureTiled(rect, GetBackground());
}
public static void EndDrawBackground()
{
EditorGUILayout.EndVertical();
}
public static void DrawTextureTiled(Rect rect, Texture2D tex)
{
GUI.BeginGroup(rect);
var tilesX = Mathf.Max(1, Mathf.CeilToInt(rect.width / tex.width));
var tilesY = Mathf.Max(1, Mathf.CeilToInt(rect.height / tex.height));
for (var x = 0; x < tilesX; x++)
{
for (var y = 0; y < tilesY; y++)
{
var pos = new Rect(x * tex.width, y * tex.height, tex.width, tex.height);
pos.x += rect.x;
pos.y += rect.y;
GUI.DrawTexture(pos, tex, ScaleMode.ScaleAndCrop);
}
}
GUI.EndGroup();
}
public static bool ClickableLabel(string text, GUIStyle style)
{
var rect = EditorGUILayout.BeginVertical(Styles.NoPaddingNoMargin);
GUILayout.Label(text, style);
EditorGUILayout.EndVertical();
if (Event.current.type == EventType.MouseUp && rect.Contains(Event.current.mousePosition))
{
return true;
}
return false;
}
#if !DISABLE_SRDEBUGGER
public static void DrawLayoutPreview(Rect rect, Settings settings)
{
const int profilerWidth = 120;
const int profilerHeight = 70;
const int optionsWidth = 150;
const int optionsHeight = 36;
if (_middleAlign == null)
{
_middleAlign = new GUIStyle(EditorStyles.helpBox);
_middleAlign.alignment = TextAnchor.MiddleCenter;
}
var iconPath = "Editor/Icons/" + (EditorGUIUtility.isProSkin ? "Light" : "Dark");
const float consoleHeight = 90;
GUI.Box(rect, "", EditorStyles.helpBox);
var consoleAlignment = settings.ConsoleAlignment;
var consoleRect = new Rect(rect.x,
consoleAlignment == ConsoleAlignment.Top ? rect.y : rect.yMax - consoleHeight, rect.width,
consoleHeight);
GUI.Box(consoleRect, new GUIContent(LoadResource<Texture2D>(iconPath + "/console-25.png"), "Console"),
_middleAlign);
var workRect = rect;
if (consoleAlignment == ConsoleAlignment.Top)
{
workRect.yMin += consoleHeight;
}
else
{
workRect.yMax -= consoleHeight;
}
var opAlignment = settings.OptionsAlignment;
var proAlignment = settings.ProfilerAlignment;
GUI.Box(GetAlignedRect(profilerWidth, profilerHeight, proAlignment, workRect),
new GUIContent(LoadResource<Texture2D>(iconPath + "/profiler-25.png"), "Profiler"), _middleAlign);
var optionsRect = workRect;
if ((opAlignment == PinAlignment.TopCenter && proAlignment == PinAlignment.TopLeft) || (opAlignment == PinAlignment.BottomCenter && proAlignment == PinAlignment.BottomLeft))
{
optionsRect.x += profilerWidth;
optionsRect.width -= profilerWidth;
}
else if ((opAlignment == PinAlignment.TopCenter && proAlignment == PinAlignment.TopRight) ||
opAlignment == PinAlignment.BottomCenter && proAlignment == PinAlignment.BottomRight)
{
optionsRect.width -= profilerWidth;
}
GUI.Box(GetAlignedRect(optionsWidth, optionsHeight, opAlignment, optionsRect),
new GUIContent(LoadResource<Texture2D>(iconPath + "/options-25.png"), "Pinned Options"), _middleAlign);
if (settings.EnableTrigger != Settings.TriggerEnableModes.Off)
{
GUI.Box(GetAlignedRect(25, 25, settings.TriggerPosition, rect),
new GUIContent("", "Entry Trigger"),
_middleAlign);
}
}
private static Rect GetAlignedRect(int width, int height, PinAlignment alignment, Rect workRect)
{
var rect = new Rect(0, 0, width, height);
if (alignment == PinAlignment.BottomLeft || alignment == PinAlignment.BottomRight || alignment == PinAlignment.BottomCenter)
{
rect.position = new Vector2(0, workRect.height - rect.height);
}
else if (alignment == PinAlignment.CenterLeft || alignment == PinAlignment.CenterRight)
{
rect.position = new Vector2(0, workRect.height / 2 - rect.height / 2);
}
if (alignment == PinAlignment.TopRight || alignment == PinAlignment.BottomRight || alignment == PinAlignment.CenterRight)
{
rect.position += new Vector2(workRect.width - rect.width, 0);
}
else if (alignment == PinAlignment.TopCenter || alignment == PinAlignment.BottomCenter)
{
rect.position += new Vector2(workRect.width / 2 - rect.width / 2, 0);
}
rect.position += workRect.position;
return rect;
}
#endif
public static void RenderGif(Rect pos, Texture2D map, int frameNo, int frameWidth, int frameHeight, int perLine,
int paddingX = 0, int paddingY = 0)
{
var x = frameNo % perLine;
var y = Mathf.FloorToInt((float)frameNo / perLine);
var xCoord = x * (frameWidth + paddingX);
var yCoord = (y + 1) * (frameHeight + paddingY);
var texCoords = new Rect(
xCoord / (float)map.width,
(map.height - yCoord) / (float)map.height,
(frameWidth) / (float)map.width,
(frameHeight) / (float)map.height);
GUI.DrawTextureWithTexCoords(pos, map, texCoords);
//Debug.Log(texCoords);
//Debug.Log("x: " + x + ", y: " + y);
}
public static void DrawFooterLayout(float width)
{
EditorGUILayout.BeginHorizontal();
var margin = (EditorStyles.miniButton.padding.left) / 2f;
width = width - margin * 2;
if (GUILayout.Button("Web Site", GUILayout.Width(width / 2f - margin)))
{
Application.OpenURL(SRDebugEditorStrings.Current.SettingsWebSiteUrl);
}
if (GUILayout.Button("Asset Store Page", GUILayout.Width(width / 2f - margin)))
{
Application.OpenURL(SRDebugEditorStrings.Current.SettingsAssetStoreUrl);
}
EditorGUILayout.EndHorizontal();
EditorGUILayout.BeginHorizontal();
if (GUILayout.Button("Documentation", GUILayout.Width(width / 2f - margin)))
{
Application.OpenURL(SRDebugEditorStrings.Current.SettingsDocumentationUrl);
}
if (GUILayout.Button("Support", GUILayout.Width(width / 2f - margin)))
{
Application.OpenURL(
SRDebugEditorStrings.Current.SettingsSupportUrl);
}
EditorGUILayout.EndHorizontal();
}
public static class Styles
{
private static GUIStyle _inspectorHeaderStyle;
private static GUIStyle _inspectorHeaderFoldoutStyle;
private static GUIStyle _settingsHeaderBoxStyle;
private static GUIStyle _headerLabel;
private static GUIStyle _paragraphLabel;
private static GUIStyle _paragraphLabelItalic;
private static GUIStyle _radioButtonDescription;
private static GUIStyle _radioButton;
private static GUIStyle _leftToggleButton;
private static GUIStyle _noPaddingNoMargin;
private static GUIStyle _richTextLabel;
private static GUIStyle _listBulletPoint;
public static string LinkColour
{
get
{
if (EditorGUIUtility.isProSkin)
{
return "#7C8CB9";
}
return "#0032E6";
}
}
public static GUIStyle InspectorHeaderStyle
{
get
{
if (_inspectorHeaderStyle == null)
{
_inspectorHeaderStyle = new GUIStyle(EditorStyles.boldLabel);
_inspectorHeaderStyle.fontSize = 12;
}
return _inspectorHeaderStyle;
}
}
public static GUIStyle InspectorHeaderFoldoutStyle
{
get
{
if (_inspectorHeaderFoldoutStyle == null)
{
_inspectorHeaderFoldoutStyle = new GUIStyle(EditorStyles.foldout);
_inspectorHeaderFoldoutStyle.fontSize = 12;
_inspectorHeaderFoldoutStyle.fontStyle = FontStyle.Bold;
}
return _inspectorHeaderFoldoutStyle;
}
}
public static GUIStyle SettingsHeaderBoxStyle
{
get
{
if (_settingsHeaderBoxStyle == null)
{
_settingsHeaderBoxStyle = new GUIStyle("OL Title");
_settingsHeaderBoxStyle.padding = new RectOffset(0, 0, 0, 0);
_settingsHeaderBoxStyle.margin = new RectOffset(0, 0, 0, 0);
_settingsHeaderBoxStyle.clipping = TextClipping.Clip;
_settingsHeaderBoxStyle.overflow = new RectOffset(0, 0, 0, 0);
//_settingsHeaderBoxStyle.border = new RectOffset(1, 1, 1, 1);
_settingsHeaderBoxStyle.fixedHeight = 0.5f;
}
return _settingsHeaderBoxStyle;
}
}
public static GUIStyle HeaderLabel
{
get
{
if (_headerLabel == null)
{
_headerLabel = new GUIStyle(EditorStyles.largeLabel);
_headerLabel.fontSize = 18;
_headerLabel.fontStyle = FontStyle.Normal;
_headerLabel.margin = new RectOffset(5, 5, 5, 5);
}
return _headerLabel;
}
}
public static GUIStyle ParagraphLabel
{
get
{
if (_paragraphLabel == null)
{
_paragraphLabel = new GUIStyle(EditorStyles.label);
_paragraphLabel.margin = new RectOffset(5, 5, 5, 5);
_paragraphLabel.wordWrap = true;
_paragraphLabel.richText = true;
}
return _paragraphLabel;
}
}
public static GUIStyle ParagraphLabelItalic
{
get
{
if (_paragraphLabelItalic == null)
{
_paragraphLabelItalic = new GUIStyle(EditorStyles.label);
_paragraphLabelItalic.margin = new RectOffset(5, 5, 5, 5);
_paragraphLabelItalic.wordWrap = true;
_paragraphLabelItalic.richText = true;
_paragraphLabelItalic.fontStyle = FontStyle.Italic;
}
return _paragraphLabelItalic;
}
}
public static GUIStyle LeftToggleButton
{
get
{
if (_leftToggleButton == null)
{
_leftToggleButton = new GUIStyle(EditorStyles.label);
_leftToggleButton.contentOffset = new Vector2(_leftToggleButton.contentOffset.x + 5,
_leftToggleButton.contentOffset.y);
}
return _leftToggleButton;
}
}
public static GUIStyle RadioButton
{
get
{
if (_radioButton == null)
{
_radioButton = new GUIStyle(EditorStyles.radioButton);
_radioButton.contentOffset = new Vector2(_radioButton.contentOffset.x + 5,
_radioButton.contentOffset.y);
}
return _radioButton;
}
}
public static GUIStyle RadioButtonDescription
{
get
{
if (_radioButtonDescription == null)
{
_radioButtonDescription = new GUIStyle(ParagraphLabel);
_radioButtonDescription.padding.left = (int)RadioButton.contentOffset.x +
RadioButton.padding.left;
}
return _radioButtonDescription;
}
}
public static GUIStyle NoPaddingNoMargin
{
get
{
if (_noPaddingNoMargin == null)
{
_noPaddingNoMargin = new GUIStyle();
_noPaddingNoMargin.margin = new RectOffset(0, 0, 0, 0);
_noPaddingNoMargin.padding = new RectOffset(0, 0, 0, 0);
}
return _noPaddingNoMargin;
}
}
public static GUIStyle RichTextLabel
{
get
{
if (_richTextLabel == null)
{
_richTextLabel = new GUIStyle(EditorStyles.label);
_richTextLabel.richText = true;
_richTextLabel.margin = new RectOffset(2, 2, 0, 0);
}
return _richTextLabel;
}
}
public static GUIStyle ListBulletPoint
{
get
{
if (_listBulletPoint == null)
{
_listBulletPoint = new GUIStyle(EditorStyles.miniBoldLabel);
_listBulletPoint.wordWrap = true;
_listBulletPoint.margin = new RectOffset(6, 2, 0, 0);
}
return _listBulletPoint;
}
}
}
}
}