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46 lines
1.7 KiB
C#
46 lines
1.7 KiB
C#
using System;
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using UnityEngine;
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using UnityEngine.UIElements;
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using UnityEngine.UIElements.Experimental;
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namespace AV.UITK
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{
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public partial class FluentElement<T> where T : VisualElement
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{
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public virtual T x { get; }
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internal Action<VisualElement> onAddChild; // TODO: Expose this?
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public string name
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{
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get => x.name;
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set => x.name = value;
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}
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public FluentElement parent => x.parent;
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public IStyle style => x.style;
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public IResolvedStyle resolvedStyle => x.resolvedStyle;
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public ITransitionAnimations animation => x.experimental.animation;
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public IVisualElementScheduler schedule => x.schedule;
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public VisualElementStyleSheetSet styleSheets => x.styleSheets;
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public FluentElement(T x) => this.x = x;
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public FluentElement<VisualElement> this[int index] => x[index]?.Fluent();
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public static implicit operator T(FluentElement<T> x) => x?.x;
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public static implicit operator FluentElement<T>(T x) => new FluentElement<T>(x);
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public static implicit operator FluentElement<T>(UQueryBuilder<T> x) => new FluentElement<T>(x);
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public override string ToString() => x?.ToString();
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}
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public partial class FluentElement : FluentElement<VisualElement>
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{
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public FluentElement(VisualElement element) : base(element) {}
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public static implicit operator FluentElement(VisualElement x) => new FluentElement(x);
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public static implicit operator VisualElement(FluentElement x) => x.x;
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public static implicit operator FluentElement(UQueryBuilder<VisualElement> x) => new FluentElement(x);
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}
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} |