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37 lines
1.2 KiB
C#
37 lines
1.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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[CustomEditor(typeof(VariableJoystick))]
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public class VariableJoystickEditor : JoystickEditor
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{
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private SerializedProperty moveThreshold;
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private SerializedProperty joystickType;
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protected override void OnEnable()
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{
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base.OnEnable();
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moveThreshold = serializedObject.FindProperty("moveThreshold");
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joystickType = serializedObject.FindProperty("joystickType");
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}
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public override void OnInspectorGUI()
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{
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base.OnInspectorGUI();
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if (background != null)
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{
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RectTransform backgroundRect = (RectTransform)background.objectReferenceValue;
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backgroundRect.pivot = center;
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}
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}
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protected override void DrawValues()
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{
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base.DrawValues();
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EditorGUILayout.PropertyField(moveThreshold, new GUIContent("Move Threshold", "The distance away from the center input has to be before the joystick begins to move."));
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EditorGUILayout.PropertyField(joystickType, new GUIContent("Joystick Type", "The type of joystick the variable joystick is current using."));
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}
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} |