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50 lines
1.5 KiB
C#
50 lines
1.5 KiB
C#
using UnityEditor;
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using UnityEngine;
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namespace D2D.Utilities
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{
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/// <summary>
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/// If it is necessary to have just one SO of this type
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/// and u wont get quick access to this SO from code => derive from this class.
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/// </summary>
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/// <typeparam name="T">Any type of SO</typeparam>
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public abstract class SingletonData<T> : ScriptableObject
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where T : ScriptableObject
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{
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private const string PathToResourcesFolder = "Assets/Resources";
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private static T _instance;
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public static T Instance
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{
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get
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{
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if (_instance == null)
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HashInstance();
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return _instance;
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}
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}
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private static void HashInstance()
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{
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// Find the SO asset
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_instance = Resources.Load<T>(typeof(T).Name);
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#if UNITY_EDITOR
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if (_instance == null)
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{
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// Create SO
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_instance = CreateInstance<T>();
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// Create Resources folder if not exists
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if (!AssetDatabase.IsValidFolder(PathToResourcesFolder))
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AssetDatabase.CreateFolder("Assets", "Resources");
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// Create SO asset automatically if not exists
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AssetDatabase.CreateAsset(_instance, $"{PathToResourcesFolder}/{typeof(T).Name}.asset");
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}
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#endif
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}
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}
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} |