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using Cinemachine;
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using D2D.Core;
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using UnityEngine;
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public class SetCameraPriorityOnGameRun : GameStateMachineUser
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{
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[SerializeField] private int _priority;
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protected override void OnGameRun()
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{
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GetComponent<CinemachineVirtualCamera>().Priority = _priority;
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}
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} |