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CrowdControl/Assets/Source/Scripts/FinishCamera.cs

27 lines
627 B
C#

using Cinemachine;
using D2D.Core;
using DG.Tweening;
using UnityEngine;
public class FinishCamera : GameStateMachineUser
{
[SerializeField] private float rotateSpeed = 4f;
private Vector3 rotateVector = new Vector3(0, 60, 0);
protected override void OnGameWin()
{
base.OnGameWin();
transform.DOLocalRotate(transform.rotation.eulerAngles + rotateVector, rotateSpeed).
SetLoops(-1, LoopType.Incremental).
SetEase(Ease.Linear);
SetFinishCamera();
}
private void SetFinishCamera()
{
Get<CinemachineVirtualCamera>().m_Priority = 100;
}
}