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CrowdControl/Assets/3rd/D2D_Scripts/Utilities/Editor/SuperEditor.cs

157 lines
4.2 KiB
C#

using System;
using AV.Inspector.Runtime;
using D2D.Core;
using DG.DemiEditor;
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
using static AV.Inspector.Runtime.SmartInspector;
namespace D2D.Utilities
{
public class SuperEditor : Editor
{
public void SetVector(string boolName, Vector3 v)
{
var p = serializedObject.FindProperty(boolName);
p.vector3Value = v;
serializedObject.ApplyModifiedProperties();
}
public Vector3 GetVector(string boolName)
{
var p = serializedObject.FindProperty(boolName);
return p.vector3Value;
}
public void FlipBool(string boolName)
{
var p = serializedObject.FindProperty(boolName);
p.boolValue = !p.boolValue;
serializedObject.ApplyModifiedProperties();
}
public bool GetBool(string boolName)
{
var p = serializedObject.FindProperty(boolName);
return p.boolValue;
}
public void InvertInt(string boolName)
{
var p = serializedObject.FindProperty(boolName);
p.intValue = p.intValue == 1 ? -1 : 1;
serializedObject.ApplyModifiedProperties();
}
public void PlusEnum(string enumName, int capacity)
{
var playMode = serializedObject.FindProperty(enumName);
if (playMode.enumValueIndex >= capacity-1)
playMode.enumValueIndex = 0;
else
{
playMode.enumValueIndex++;
}
serializedObject.ApplyModifiedProperties();
}
#region Begin-Ends
protected void BeginSerialization()
{
serializedObject.Update();
}
protected void EndSerialization()
{
serializedObject.ApplyModifiedProperties();
}
protected void BeginReadOnly()
{
EditorGUI.BeginDisabledGroup(true);
}
protected void ReadOnlyLine(string description, string value)
{
BeginReadOnly();
EditorGUILayout.TextField(description, value);
EndReadOnly();
}
protected void ReadOnlyLine(string description)
{
BeginReadOnly();
ShowProperty(description);
EndReadOnly();
}
protected void EndReadOnly()
{
EditorGUI.EndDisabledGroup();
}
protected void BeginHorizontal()
{
GUILayout.BeginHorizontal("box");
}
protected void EndHorizontal()
{
GUILayout.EndHorizontal();
}
#endregion
#region Elements
protected bool Button(string buttonName)
{
return GUILayout.Button(buttonName);
}
protected bool StateButton(string buttonName, string checkBool)
{
var c = GetBool(checkBool) ? Color.green : Color.red;
GUI.backgroundColor = c;
var isClicked = GUILayout.Button(buttonName);
GUI.backgroundColor = Color.white;
return isClicked;
}
protected bool Button(Texture texture, int size = 20)
{
return GUILayout.Button(texture, GUILayout.Width(size * 1.5f), GUILayout.Height(size));
}
protected void Space(float size = 6f)
{
EditorGUILayout.Space(size);
}
protected void ShowProperty(string propertyName, string text="", int maxWidth = -1)
{
var property = serializedObject.FindProperty(propertyName);
if (text == "")
{
text = propertyName.Replace('_', ' ').Trim();
text = (text[0].ToString().ToUpper() + text.Remove(0, 1));
}
if (maxWidth != -1)
EditorGUILayout.PropertyField(property, new GUIContent(text), GUILayout.MaxWidth(maxWidth));
else
EditorGUILayout.PropertyField(property, new GUIContent(text));
}
#endregion
}
}