You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
CrowdControl/Assets/Plugins/Animancer/Examples/08 Inverse Kinematics/01 Puppet/MouseDrag.cs

53 lines
1.9 KiB
C#

// Animancer // Copyright 2020 Kybernetik //
using System;
using UnityEngine;
namespace Animancer.Examples.InverseKinematics
{
/// <summary>
/// Allows the user to drag any object with a collider around on screen with the mouse.
/// </summary>
[AddComponentMenu(Strings.MenuPrefix + "Examples/Inverse Kinematics - Mouse Drag")]
[HelpURL(Strings.APIDocumentationURL + ".Examples.InverseKinematics/MouseDrag")]
public sealed class MouseDrag : MonoBehaviour
{
/************************************************************************************************************************/
private Transform _Dragging;
/************************************************************************************************************************/
private void Update()
{
// On click, do a raycast and grab whatever it hits.
if (Input.GetMouseButtonDown(0))
{
var ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hit;
if (Physics.Raycast(ray, out hit))
{
_Dragging = hit.transform;
}
}
// While holding the button, move the object in line with the mouse ray.
else if (_Dragging != null && Input.GetMouseButton(0))
{
var ray = Camera.main.ScreenPointToRay(Input.mousePosition);
var distance =
Vector3.Dot(_Dragging.position, ray.direction) -
Vector3.Dot(ray.origin, ray.direction);
_Dragging.position = ray.origin + ray.direction * distance;
}
else
{
_Dragging = null;
}
}
/************************************************************************************************************************/
}
}