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CrowdControl/Assets/MaxSdk/Scripts/IntegrationManager/Editor/AppLovinPostProcessAndroidG...

66 lines
2.4 KiB
C#

//
// AppLovinBuildPostProcessor.cs
// AppLovin MAX Unity Plugin
//
// Created by Santosh Bagadi on 8/29/19.
// Copyright © 2019 AppLovin. All rights reserved.
//
#if UNITY_ANDROID
using System.IO;
using UnityEditor.Android;
using UnityEngine;
namespace AppLovinMax.Scripts.IntegrationManager.Editor
{
/// <summary>
/// Adds Quality Service plugin to the Gradle project once the project has been exported. See <see cref="AppLovinProcessGradleBuildFile"/> for more details.
/// </summary>
public class AppLovinPostProcessGradleProject : AppLovinProcessGradleBuildFile, IPostGenerateGradleAndroidProject
{
public void OnPostGenerateGradleAndroidProject(string path)
{
if (!AppLovinSettings.Instance.QualityServiceEnabled) return;
#if UNITY_2019_3_OR_NEWER
// On Unity 2019.3+, the path returned is the path to the unityLibrary's module.
// The AppLovin Quality Service buildscript closure related lines need to be added to the root build.gradle file.
var rootGradleBuildFilePath = Path.Combine(path, "../build.gradle");
#if UNITY_2022_2_OR_NEWER
if (!AddPluginToRootGradleBuildFile(rootGradleBuildFilePath)) return;
var rootSettingsGradleFilePath = Path.Combine(path, "../settings.gradle");
if (!AddAppLovinRepository(rootSettingsGradleFilePath)) return;
#else
var buildScriptChangesAdded = AddQualityServiceBuildScriptLines(rootGradleBuildFilePath);
if (!buildScriptChangesAdded) return;
#endif
// The plugin needs to be added to the application module (named launcher)
var applicationGradleBuildFilePath = Path.Combine(path, "../launcher/build.gradle");
#else
// If Gradle template is enabled, we would have already updated the plugin.
if (AppLovinIntegrationManager.GradleTemplateEnabled) return;
var applicationGradleBuildFilePath = Path.Combine(path, "build.gradle");
#endif
if (!File.Exists(applicationGradleBuildFilePath))
{
MaxSdkLogger.UserWarning("Couldn't find build.gradle file. Failed to add AppLovin Quality Service plugin to the gradle project.");
return;
}
AddAppLovinQualityServicePlugin(applicationGradleBuildFilePath);
}
public int callbackOrder
{
get { return int.MaxValue; }
}
}
}
#endif