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CrowdControl/Assets/3rd/StompyRobot/SRDebugger/Scripts/UI/Controls/ProfilerEnableControl.cs

74 lines
1.9 KiB
C#

namespace SRDebugger.UI.Controls
{
using Internal;
using SRF;
using UnityEngine;
using UnityEngine.UI;
#if UNITY_5_5_OR_NEWER
using UnityEngine.Profiling;
#endif
public class ProfilerEnableControl : SRMonoBehaviourEx
{
private bool _previousState;
[RequiredField] public Text ButtonText;
[RequiredField] public UnityEngine.UI.Button EnableButton;
[RequiredField] public Text Text;
protected override void Start()
{
base.Start();
if (!Profiler.supported)
{
Text.text = SRDebugStrings.Current.Profiler_NotSupported;
EnableButton.gameObject.SetActive(false);
enabled = false;
return;
}
if (!Application.HasProLicense())
{
Text.text = SRDebugStrings.Current.Profiler_NoProInfo;
EnableButton.gameObject.SetActive(false);
enabled = false;
return;
}
UpdateLabels();
}
protected void UpdateLabels()
{
if (!Profiler.enabled)
{
Text.text = SRDebugStrings.Current.Profiler_EnableProfilerInfo;
ButtonText.text = "Enable";
}
else
{
Text.text = SRDebugStrings.Current.Profiler_DisableProfilerInfo;
ButtonText.text = "Disable";
}
_previousState = Profiler.enabled;
}
protected override void Update()
{
base.Update();
if (Profiler.enabled != _previousState)
{
UpdateLabels();
}
}
public void ToggleProfiler()
{
Debug.Log("Toggle Profiler");
Profiler.enabled = !Profiler.enabled;
}
}
}