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CrowdControl/Assets/NaughtyAttributes/Scripts/Test/_TestScriptableObjectB.cs

12 lines
342 B
C#

using UnityEngine;
using System.Collections.Generic;
namespace NaughtyAttributes.Test
{
//[CreateAssetMenu(fileName = "TestScriptableObjectB", menuName = "NaughtyAttributes/TestScriptableObjectB")]
public class _TestScriptableObjectB : ScriptableObject
{
[MinMaxSlider(0, 10)]
public Vector2Int slider;
}
}