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CrowdControl/Assets/NaughtyAttributes/Scripts/Test/_TestScriptableObjectA.cs

12 lines
350 B
C#

using UnityEngine;
using System.Collections.Generic;
namespace NaughtyAttributes.Test
{
//[CreateAssetMenu(fileName = "TestScriptableObjectA", menuName = "NaughtyAttributes/TestScriptableObjectA")]
public class _TestScriptableObjectA : ScriptableObject
{
[Expandable]
public List<_TestScriptableObjectB> listB;
}
}