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CrowdControl/Assets/NaughtyAttributes/Scripts/Editor/PropertyDrawers/CurveRangePropertyDrawer.cs

48 lines
1.7 KiB
C#

using UnityEngine;
using UnityEditor;
namespace NaughtyAttributes.Editor
{
[CustomPropertyDrawer(typeof(CurveRangeAttribute))]
public class CurveRangePropertyDrawer : PropertyDrawerBase
{
protected override float GetPropertyHeight_Internal(SerializedProperty property, GUIContent label)
{
float propertyHeight = property.propertyType == SerializedPropertyType.AnimationCurve
? GetPropertyHeight(property)
: GetPropertyHeight(property) + GetHelpBoxHeight();
return propertyHeight;
}
protected override void OnGUI_Internal(Rect rect, SerializedProperty property, GUIContent label)
{
EditorGUI.BeginProperty(rect, label, property);
// Check user error
if (property.propertyType != SerializedPropertyType.AnimationCurve)
{
string message = string.Format("Field {0} is not an AnimationCurve", property.name);
DrawDefaultPropertyAndHelpBox(rect, property, message, MessageType.Warning);
return;
}
var curveRangeAttribute = (CurveRangeAttribute)attribute;
var curveRanges = new Rect(
curveRangeAttribute.Min.x,
curveRangeAttribute.Min.y,
curveRangeAttribute.Max.x - curveRangeAttribute.Min.x,
curveRangeAttribute.Max.y - curveRangeAttribute.Min.y);
EditorGUI.CurveField(
rect,
property,
curveRangeAttribute.Color == EColor.Clear ? Color.green : curveRangeAttribute.Color.GetColor(),
curveRanges,
label);
EditorGUI.EndProperty();
}
}
}