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CrowdControl/Assets/ParticleController.cs

33 lines
940 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ParticleController : MonoBehaviour
{
public List<GameObject> projectileParticles = new List<GameObject>();
public List<GameObject> impactParticles = new List<GameObject>();
public List<GameObject> muzzleParticles = new List<GameObject>();
int index;
void Start()
{
index = PlayerPrefs.GetInt("selectedCharacterIndex");
// Debug.Log("index is" + index);
enableprojectileParticles(index);
//enableimpactParticles(index);
//enablemuzzleParticles(index);
}
public void enableprojectileParticles(int val)
{
projectileParticles[val].SetActive(true);
}
public void enableimpactParticles(int val)
{
impactParticles[val].SetActive(true);
}
public void enablemuzzleParticles(int val)
{
muzzleParticles[val].SetActive(true);
}
}