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99 lines
2.8 KiB
C#
99 lines
2.8 KiB
C#
// Copyright (c) Meta Platforms, Inc. and affiliates.
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Lofelt.NiceVibrations
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{
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[Serializable]
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public class HapticClipsDemoItem
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{
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public string Name;
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public HapticClip HapticClip;
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public Sprite AssociatedSprite;
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public AudioSource AssociatedSound;
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}
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public class HapticClipsDemoManager : DemoManager
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{
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[Header("Image")]
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public Image IconImage;
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public Animator IconImageAnimator;
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public List<HapticClipsDemoItem> DemoItems;
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protected WaitForSeconds _iconChangeDelay;
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protected int _idleAnimationParameter;
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protected virtual void Awake()
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{
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_iconChangeDelay = new WaitForSeconds(0.02f);
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_idleAnimationParameter = Animator.StringToHash("Idle");
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IconImageAnimator.SetBool(_idleAnimationParameter, true);
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}
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// Haptic Clip -----------------------------------------------------------------------------
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public virtual void PlayHapticClip(int index)
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{
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Logo.Shaking = true;
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HapticController.fallbackPreset = HapticPatterns.PresetType.LightImpact;
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HapticController.Play(DemoItems[index].HapticClip);
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DemoItems[index].AssociatedSound.Play();
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StopAllCoroutines();
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StartCoroutine(ChangeIcon(DemoItems[index].AssociatedSprite));
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}
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// ICON ------------------------------------------------------------------------------------
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protected virtual IEnumerator ChangeIcon(Sprite newSprite)
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{
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IconImageAnimator.SetBool(_idleAnimationParameter, false);
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yield return _iconChangeDelay;
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IconImage.sprite = newSprite;
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}
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// CALLBACKS -------------------------------------------------------------------------------
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protected virtual IEnumerator BackToIdle()
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{
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Logo.Shaking = false;
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IconImageAnimator.SetBool(_idleAnimationParameter, true);
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yield return _iconChangeDelay;
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IconImage.sprite = DemoItems[0].AssociatedSprite;
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}
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void OnHapticsStopped()
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{
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StartCoroutine(BackToIdle());
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}
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void OnDisable()
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{
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HapticController.PlaybackStopped -= OnHapticsStopped;
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if (HapticController.IsPlaying())
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{
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HapticController.Stop();
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}
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}
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void OnEnable()
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{
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HapticController.PlaybackStopped += OnHapticsStopped;
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StartCoroutine(BackToIdle());
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}
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void OnApplicationFocus(bool hasFocus)
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{
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if (hasFocus)
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{
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StartCoroutine(BackToIdle());
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}
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}
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}
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}
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