You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
58 lines
1.5 KiB
C#
58 lines
1.5 KiB
C#
// Copyright (c) Meta Platforms, Inc. and affiliates.
|
|
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
|
|
namespace Lofelt.NiceVibrations
|
|
{
|
|
public class PowerBarElement : MonoBehaviour
|
|
{
|
|
public float BumpDuration = 0.15f;
|
|
public Color NormalColor;
|
|
public Color InactiveColor;
|
|
public AnimationCurve Curve;
|
|
|
|
protected Image _image;
|
|
protected float _bumpDuration = 0f;
|
|
protected bool _active = false;
|
|
protected bool _activeLastFrame = false;
|
|
|
|
protected virtual void Awake()
|
|
{
|
|
_image = this.gameObject.GetComponent<Image>();
|
|
}
|
|
|
|
public virtual void SetActive(bool status)
|
|
{
|
|
_active = status;
|
|
_image.color = status ? NormalColor : InactiveColor;
|
|
}
|
|
|
|
protected virtual void Update()
|
|
{
|
|
if (_active && !_activeLastFrame)
|
|
{
|
|
StartCoroutine(ColorBump());
|
|
}
|
|
_activeLastFrame = _active;
|
|
}
|
|
|
|
protected virtual IEnumerator ColorBump()
|
|
{
|
|
_bumpDuration = 0f;
|
|
while (_bumpDuration < BumpDuration)
|
|
{
|
|
float curveValue = Curve.Evaluate(_bumpDuration / BumpDuration);
|
|
_image.color = Color.Lerp(NormalColor, Color.white, curveValue);
|
|
|
|
_bumpDuration += Time.deltaTime;
|
|
yield return null;
|
|
}
|
|
|
|
_image.color = NormalColor;
|
|
}
|
|
}
|
|
}
|