You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
109 lines
2.2 KiB
C#
109 lines
2.2 KiB
C#
using UnityEngine;
|
|
using System.Collections;
|
|
using System;
|
|
using MoreMountains.Tools;
|
|
using UnityEngine.UI;
|
|
using System.Collections.Generic;
|
|
using UnityEngine.Events;
|
|
|
|
namespace MoreMountains.Tools
|
|
{
|
|
/// <summary>
|
|
/// A component to handle switches
|
|
/// </summary>
|
|
public class MMDebugMenuSwitch : MMTouchButton
|
|
{
|
|
[Header("Switch")]
|
|
/// a SpriteReplace to represent the switch knob
|
|
public MMDebugMenuSpriteReplace SwitchKnob;
|
|
/// the possible states of the switch
|
|
[MMReadOnly]
|
|
public bool SwitchState;
|
|
/// the state the switch should start in
|
|
public bool InitialState = false;
|
|
|
|
[Header("Binding")]
|
|
/// the methods to call when the switch is turned on
|
|
public UnityEvent OnSwitchOn;
|
|
/// the methods to call when the switch is turned off
|
|
public UnityEvent OnSwitchOff;
|
|
/// the methods to call when the switch is turned off
|
|
public UnityEvent<bool> OnSwitchToggle;
|
|
|
|
/// <summary>
|
|
/// On init, we set our current switch state
|
|
/// </summary>
|
|
protected override void Initialization()
|
|
{
|
|
base.Initialization ();
|
|
SwitchState = InitialState;
|
|
InitializeState ();
|
|
|
|
SwitchKnob.Initialization();
|
|
if (InitialState)
|
|
{
|
|
SwitchKnob.SwitchToOnSprite();
|
|
}
|
|
else
|
|
{
|
|
SwitchKnob.SwitchToOffSprite();
|
|
}
|
|
}
|
|
|
|
public virtual void InitializeState()
|
|
{
|
|
/*if (CurrentSwitchState == SwitchStates.Left)
|
|
{
|
|
_animator?.Play ("RollLeft");
|
|
}
|
|
else
|
|
{
|
|
_animator?.Play ("RollRight");
|
|
}*/
|
|
}
|
|
|
|
public virtual void SetTrue()
|
|
{
|
|
SwitchState = true;
|
|
if (_animator != null)
|
|
{
|
|
_animator.SetTrigger("Right");
|
|
}
|
|
SwitchKnob.SwitchToOnSprite();
|
|
if (OnSwitchOn != null)
|
|
{
|
|
OnSwitchOn.Invoke();
|
|
}
|
|
}
|
|
|
|
public virtual void SetFalse()
|
|
{
|
|
SwitchState = false;
|
|
if (_animator != null)
|
|
{
|
|
_animator.SetTrigger("Left");
|
|
}
|
|
SwitchKnob.SwitchToOffSprite();
|
|
if (OnSwitchOff != null)
|
|
{
|
|
OnSwitchOff.Invoke();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Use this method to go from one state to the other
|
|
/// </summary>
|
|
public virtual void ToggleState()
|
|
{
|
|
if (SwitchState == false)
|
|
{
|
|
SetTrue();
|
|
}
|
|
else
|
|
{
|
|
SetFalse();
|
|
}
|
|
OnSwitchToggle?.Invoke(SwitchState);
|
|
}
|
|
}
|
|
} |