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118 lines
2.9 KiB
C#
118 lines
2.9 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace MoreMountains.Tools
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{
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/// <summary>
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/// A class used to handle the display of a debug log tab in a MMDebugMenu
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/// </summary>
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public class MMDebugMenuDebugTab : MonoBehaviour
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{
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/// the scrollrect where the log will be displayed
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public ScrollRect DebugScrollRect;
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/// the text container
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public Text DebugText;
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/// the prompt input
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public InputField CommandPrompt;
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/// a decorative prompt character
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public Text CommandPromptCharacter;
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/// whether or not the touch screen is visible
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public bool TouchScreenVisible = false;
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protected TouchScreenKeyboard _touchScreenKeyboard;
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protected RectTransform _rectTransform;
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protected float _mobileMenuOffset = -1000f;
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protected bool _touchScreenVisibleLastFrame;
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/// <summary>
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/// On awake we prepare our prompt listener
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/// </summary>
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protected virtual void Awake()
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{
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MMDebug.MMDebugLogEvent.Register(OnMMDebugLogEvent);
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DebugText.text = "";
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_rectTransform = this.gameObject.GetComponent<RectTransform>();
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CommandPrompt.onEndEdit.AddListener(val =>
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{
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CommandPrompt.text = "";
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if (val != "")
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{
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MMDebug.DebugLogCommand(val);
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}
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});
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}
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/// <summary>
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/// if the mobile touchscreen is open, we move away
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/// </summary>
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protected virtual void Update()
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{
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TouchScreenVisible = TouchScreenKeyboard.visible;
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if (TouchScreenVisible)
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{
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_rectTransform.MMSetBottom(650f);
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}
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else
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{
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_rectTransform.MMSetBottom(0f);
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}
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}
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/// <summary>
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/// on late update we scroll to the bottom if needed
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/// </summary>
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protected virtual void LateUpdate()
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{
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if (_touchScreenVisibleLastFrame != TouchScreenVisible)
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{
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StartCoroutine(ScrollToLogBottomCo());
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}
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_touchScreenVisibleLastFrame = TouchScreenVisible;
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}
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/// <summary>
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/// Scrolls to the bottom on enable
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/// </summary>
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protected virtual void OnEnable()
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{
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StartCoroutine(ScrollToLogBottomCo());
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}
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/// <summary>
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/// when we get a new log event, we update our text and scroll to the bottom
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/// </summary>
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/// <param name="item"></param>
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protected virtual void OnMMDebugLogEvent(MMDebug.DebugLogItem item)
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{
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DebugText.text = MMDebug.LogHistoryText;
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if (this.gameObject.activeInHierarchy)
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{
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StartCoroutine(ScrollToLogBottomCo());
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}
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}
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/// <summary>
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/// A coroutine used to scroll to the bottom
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/// </summary>
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/// <returns></returns>
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protected virtual IEnumerator ScrollToLogBottomCo()
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{
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yield return new WaitForEndOfFrame();
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DebugScrollRect.normalizedPosition = Vector2.zero;
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CommandPrompt.ActivateInputField();
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CommandPrompt.Select();
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}
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/// <summary>
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/// Stops listening for events
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/// </summary>
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public virtual void OnDestroy()
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{
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MMDebug.MMDebugLogEvent.Unregister(OnMMDebugLogEvent);
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}
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}
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} |