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57 lines
1.5 KiB
C#
57 lines
1.5 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using MoreMountains.Feedbacks;
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using MoreMountains.Tools;
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using UnityEngine;
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namespace MoreMountains.Feel
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{
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/// <summary>
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/// This class handles Feel's Snake demo's food objects, that the snake has to eat to score points
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/// </summary>
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public class SnakeFood : MonoBehaviour
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{
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/// a duration (in seconds) during which the food is inactive before moving it to another position
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public float OffDelay = 1f;
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/// the food's visual representation
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public GameObject Model;
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/// a feedback to play when food gets eaten
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public MMFeedbacks EatFeedback;
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/// a feedback to play when food appears
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public MMFeedbacks AppearFeedback;
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/// the food spawner
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public SnakeFoodSpawner Spawner { get; set; }
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protected Snake _snake;
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/// <summary>
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/// When this food gets eaten, we play its eat feedback, and start moving it somewhere else in the scene
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/// </summary>
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/// <param name="other"></param>
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protected void OnTriggerEnter2D(Collider2D other)
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{
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_snake = other.GetComponent<Snake>();
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if (_snake != null)
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{
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_snake.Eat();
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EatFeedback?.PlayFeedbacks();
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StartCoroutine(MoveFood());
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}
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}
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/// <summary>
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/// Moves the food to another spot
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/// </summary>
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/// <returns></returns>
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protected virtual IEnumerator MoveFood()
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{
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Model.SetActive(false);
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yield return MMCoroutine.WaitFor(OffDelay);
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Model.SetActive(true);
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this.transform.position = Spawner.DetermineSpawnPosition();
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AppearFeedback?.PlayFeedbacks();
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}
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}
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} |