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22 lines
519 B
C#
22 lines
519 B
C#
using D2D;
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using Sirenix.OdinInspector;
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using UnityEngine;
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public class DebugAddMember : Unit
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{
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[SerializeField] private SquadMember squadMember;
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private SquadComponent squadComponent;
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private void Awake()
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{
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squadComponent = Get<SquadComponent>();
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}
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[Button]
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public void AddMember()
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{
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var newMember = Instantiate(squadMember.gameObject, Vector3.forward, Quaternion.identity, transform).GetComponent<SquadMember>();
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squadComponent.AddMember(newMember);
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}
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} |