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270 lines
12 KiB
C#
270 lines
12 KiB
C#
namespace SRDebugger.Services.Implementation
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{
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using SRF;
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using SRF.Service;
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using UnityEngine;
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/// <summary>
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/// Reports system specifications and environment information. Information that can
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/// be used to identify a user is marked as private, and won't be included in any generated
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/// reports.
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/// </summary>
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[Service(typeof(ISystemInformationService))]
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public class StandardSystemInformationService : ISystemInformationService
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{
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private readonly Dictionary<string, IList<InfoEntry>> _info = new Dictionary<string, IList<InfoEntry>>();
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public StandardSystemInformationService()
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{
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CreateDefaultSet();
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}
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public IEnumerable<string> GetCategories()
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{
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return _info.Keys;
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}
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public IList<InfoEntry> GetInfo(string category)
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{
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IList<InfoEntry> list;
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if (!_info.TryGetValue(category, out list))
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{
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Debug.LogError("[SystemInformationService] Category not found: {0}".Fmt(category));
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return new InfoEntry[0];
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}
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return list;
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}
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public void Add(InfoEntry info, string category = "Default")
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{
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IList<InfoEntry> list;
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if (!_info.TryGetValue(category, out list))
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{
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list = new List<InfoEntry>();
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_info.Add(category, list);
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}
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if (list.Any(p => p.Title == info.Title))
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{
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throw new ArgumentException("An InfoEntry object with the same title already exists in that category.", "info");
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}
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list.Add(info);
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}
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public Dictionary<string, Dictionary<string, object>> CreateReport(bool includePrivate = false)
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{
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var dict = new Dictionary<string, Dictionary<string, object>>();
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foreach (var keyValuePair in _info)
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{
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var category = new Dictionary<string, object>();
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foreach (var systemInfo in keyValuePair.Value)
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{
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if (systemInfo.IsPrivate && !includePrivate)
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{
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continue;
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}
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category.Add(systemInfo.Title, systemInfo.Value);
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}
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dict.Add(keyValuePair.Key, category);
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}
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return dict;
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}
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private void CreateDefaultSet()
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{
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_info.Add("System", new[]
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{
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InfoEntry.Create("Operating System", UnityEngine.SystemInfo.operatingSystem),
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InfoEntry.Create("Device Name", UnityEngine.SystemInfo.deviceName, true),
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InfoEntry.Create("Device Type", UnityEngine.SystemInfo.deviceType),
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InfoEntry.Create("Device Model", UnityEngine.SystemInfo.deviceModel),
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InfoEntry.Create("CPU Type", UnityEngine.SystemInfo.processorType),
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InfoEntry.Create("CPU Count", UnityEngine.SystemInfo.processorCount),
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InfoEntry.Create("System Memory", SRFileUtil.GetBytesReadable(((long) UnityEngine.SystemInfo.systemMemorySize)*1024*1024))
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//Info.Create("Process Name", () => Process.GetCurrentProcess().ProcessName)
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});
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if (SystemInfo.batteryStatus != BatteryStatus.Unknown)
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{
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_info.Add("Battery", new[]
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{
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InfoEntry.Create("Status", UnityEngine.SystemInfo.batteryStatus),
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InfoEntry.Create("Battery Level", UnityEngine.SystemInfo.batteryLevel)
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});
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}
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#if ENABLE_IL2CPP
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const string IL2CPP = "Yes";
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#else
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const string IL2CPP = "No";
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#endif
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_info.Add("Unity", new[]
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{
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InfoEntry.Create("Version", Application.unityVersion),
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InfoEntry.Create("Debug", Debug.isDebugBuild),
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InfoEntry.Create("Unity Pro", Application.HasProLicense()),
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InfoEntry.Create("Genuine",
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"{0} ({1})".Fmt(Application.genuine ? "Yes" : "No",
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Application.genuineCheckAvailable ? "Trusted" : "Untrusted")),
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InfoEntry.Create("System Language", Application.systemLanguage),
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InfoEntry.Create("Platform", Application.platform),
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InfoEntry.Create("Install Mode", Application.installMode),
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InfoEntry.Create("Sandbox", Application.sandboxType),
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InfoEntry.Create("IL2CPP", IL2CPP),
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InfoEntry.Create("Application Version", Application.version),
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InfoEntry.Create("SRDebugger Version", SRDebug.Version),
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});
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_info.Add("Display", new[]
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{
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InfoEntry.Create("Resolution", () => Screen.width + "x" + Screen.height),
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InfoEntry.Create("DPI", () => Screen.dpi),
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InfoEntry.Create("Fullscreen", () => Screen.fullScreen),
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InfoEntry.Create("Fullscreen Mode", () => Screen.fullScreenMode),
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InfoEntry.Create("Orientation", () => Screen.orientation),
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});
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_info.Add("Runtime", new[]
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{
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InfoEntry.Create("Play Time", () => Time.unscaledTime),
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InfoEntry.Create("Level Play Time", () => Time.timeSinceLevelLoad),
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#if UNITY_4_6 || UNITY_4_7 || UNITY_5_0 || UNITY_5_1 || UNITY_5_2
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InfoEntry.Create("Current Level", () => Application.loadedLevelName),
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#else
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InfoEntry.Create("Current Level", () =>
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{
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var activeScene = UnityEngine.SceneManagement.SceneManager.GetActiveScene();
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return "{0} (Index: {1})".Fmt(activeScene.name, activeScene.buildIndex);
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}),
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#endif
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InfoEntry.Create("Quality Level",
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() =>
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QualitySettings.names[QualitySettings.GetQualityLevel()] + " (" +
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QualitySettings.GetQualityLevel() + ")")
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});
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// Check for cloud build manifest
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var cloudBuildManifest = (TextAsset)Resources.Load("UnityCloudBuildManifest.json");
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var manifestDict = cloudBuildManifest != null
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? Json.Deserialize(cloudBuildManifest.text) as Dictionary<string, object>
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: null;
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if (manifestDict != null)
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{
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var manifestList = new List<InfoEntry>(manifestDict.Count);
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foreach (var kvp in manifestDict)
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{
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if (kvp.Value == null)
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{
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continue;
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}
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var value = kvp.Value.ToString();
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manifestList.Add(InfoEntry.Create(GetCloudManifestPrettyName(kvp.Key), value));
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}
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_info.Add("Build", manifestList);
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}
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_info.Add("Features", new[]
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{
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InfoEntry.Create("Location", UnityEngine.SystemInfo.supportsLocationService),
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InfoEntry.Create("Accelerometer", UnityEngine.SystemInfo.supportsAccelerometer),
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InfoEntry.Create("Gyroscope", UnityEngine.SystemInfo.supportsGyroscope),
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InfoEntry.Create("Vibration", UnityEngine.SystemInfo.supportsVibration),
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InfoEntry.Create("Audio", UnityEngine.SystemInfo.supportsAudio)
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});
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#if UNITY_IOS
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_info.Add("iOS", new[] {
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#if UNITY_5 || UNITY_5_3_OR_NEWER
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InfoEntry.Create("Generation", UnityEngine.iOS.Device.generation),
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InfoEntry.Create("Ad Tracking", UnityEngine.iOS.Device.advertisingTrackingEnabled),
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#else
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InfoEntry.Create("Generation", iPhone.generation),
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InfoEntry.Create("Ad Tracking", iPhone.advertisingTrackingEnabled),
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#endif
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});
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#endif
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#pragma warning disable 618
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_info.Add("Graphics - Device", new[]
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{
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InfoEntry.Create("Device Name", UnityEngine.SystemInfo.graphicsDeviceName),
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InfoEntry.Create("Device Vendor", UnityEngine.SystemInfo.graphicsDeviceVendor),
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InfoEntry.Create("Device Version", UnityEngine.SystemInfo.graphicsDeviceVersion),
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InfoEntry.Create("Graphics Memory", SRFileUtil.GetBytesReadable(((long) UnityEngine.SystemInfo.graphicsMemorySize)*1024*1024)),
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InfoEntry.Create("Max Tex Size", UnityEngine.SystemInfo.maxTextureSize),
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});
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_info.Add("Graphics - Features", new[]
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{
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InfoEntry.Create("UV Starts at top", UnityEngine.SystemInfo.graphicsUVStartsAtTop),
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InfoEntry.Create("Shader Level", UnityEngine.SystemInfo.graphicsShaderLevel),
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InfoEntry.Create("Multi Threaded", UnityEngine.SystemInfo.graphicsMultiThreaded),
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InfoEntry.Create("Hidden Service Removal (GPU)", UnityEngine.SystemInfo.hasHiddenSurfaceRemovalOnGPU),
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InfoEntry.Create("Uniform Array Indexing (Fragment Shaders)", UnityEngine.SystemInfo.hasDynamicUniformArrayIndexingInFragmentShaders),
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InfoEntry.Create("Shadows", UnityEngine.SystemInfo.supportsShadows),
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InfoEntry.Create("Raw Depth Sampling (Shadows)", UnityEngine.SystemInfo.supportsRawShadowDepthSampling),
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InfoEntry.Create("Motion Vectors", UnityEngine.SystemInfo.supportsMotionVectors),
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InfoEntry.Create("Cubemaps", UnityEngine.SystemInfo.supportsRenderToCubemap),
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InfoEntry.Create("Image Effects", UnityEngine.SystemInfo.supportsImageEffects),
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InfoEntry.Create("3D Textures", UnityEngine.SystemInfo.supports3DTextures),
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InfoEntry.Create("2D Array Textures", UnityEngine.SystemInfo.supports2DArrayTextures),
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InfoEntry.Create("3D Render Textures", UnityEngine.SystemInfo.supports3DRenderTextures),
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InfoEntry.Create("Cubemap Array Textures", UnityEngine.SystemInfo.supportsCubemapArrayTextures),
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InfoEntry.Create("Copy Texture Support", UnityEngine.SystemInfo.copyTextureSupport),
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InfoEntry.Create("Compute Shaders", UnityEngine.SystemInfo.supportsComputeShaders),
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InfoEntry.Create("Instancing", UnityEngine.SystemInfo.supportsInstancing),
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InfoEntry.Create("Hardware Quad Topology", UnityEngine.SystemInfo.supportsHardwareQuadTopology),
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InfoEntry.Create("32-bit index buffer", UnityEngine.SystemInfo.supports32bitsIndexBuffer),
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InfoEntry.Create("Sparse Textures", UnityEngine.SystemInfo.supportsSparseTextures),
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InfoEntry.Create("Render Target Count", UnityEngine.SystemInfo.supportedRenderTargetCount),
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InfoEntry.Create("Separated Render Targets Blend", UnityEngine.SystemInfo.supportsSeparatedRenderTargetsBlend),
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InfoEntry.Create("Multisampled Textures", UnityEngine.SystemInfo.supportsMultisampledTextures),
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InfoEntry.Create("Texture Wrap Mirror Once", UnityEngine.SystemInfo.supportsTextureWrapMirrorOnce),
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InfoEntry.Create("Reversed Z Buffer", UnityEngine.SystemInfo.usesReversedZBuffer)
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});
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#pragma warning restore 618
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}
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private static string GetCloudManifestPrettyName(string name)
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{
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switch (name)
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{
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case "scmCommitId":
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return "Commit";
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case "scmBranch":
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return "Branch";
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case "cloudBuildTargetName":
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return "Build Target";
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case "buildStartTime":
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return "Build Date";
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}
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// Return name with first letter capitalised
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return name.Substring(0, 1).ToUpper() + name.Substring(1);
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}
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}
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}
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