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CrowdControl/Assets/3rd/Plugins/UltEvents/Misc/ArrayCache.cs

45 lines
1.5 KiB
C#

// UltEvents // Copyright 2020 Kybernetik //
using System;
using UnityEngine;
namespace UltEvents
{
/// <summary>
/// Stores arrays of various sizes so they can be reused without garbage collection.
/// </summary>
public static class ArrayCache<T>
{
/************************************************************************************************************************/
[ThreadStatic]
private static T[][] _Arrays;
/************************************************************************************************************************/
/// <summary>
/// Get a cached array of the specified size for temporary use. The array must be used and discarded
/// immediately as it may be reused by anything else that calls this method with the same `length`.
/// </summary>
public static T[] GetTempArray(int length)
{
if (_Arrays == null || _Arrays.Length <= length + 1)
{
var newSize = length < 16 ? 16 : Mathf.NextPowerOfTwo(length + 1);
Array.Resize(ref _Arrays, newSize);
}
var array = _Arrays[length];
if (array == null)
{
array = new T[length];
_Arrays[length] = array;
}
return array;
}
/************************************************************************************************************************/
}
}