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60 lines
2.1 KiB
C#
60 lines
2.1 KiB
C#
#if UNITY_EDITOR
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using System;
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using System.Linq.Expressions;
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using UnityEngine.UIElements;
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using UnityEditor;
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using UnityEditor.UIElements;
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namespace AV.UITK
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{
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public partial class FluentElement<T>
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{
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// TODO: Challenge! Try to achieve complex binding with InspectorPrefs.PatchesTable
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// TODO: SerializedProperty wrapper with linq-like deep iteration, i.e. Where("key", x => x.stringValue == patch.prefKey)
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public FluentElement<T> Bind(string bindingPath)
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{
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if (x is BindableElement bindable)
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bindable.bindingPath = bindingPath;
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else
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throw new Exception($"{x.name} is not a BindableElement. Can't assign '{bindingPath}' as binding path.");
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return x;
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}
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/// <summary> Retrieves full path of a source member and sets it as a binding path. </summary>
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public FluentElement<T> Bind<TSource>(Expression<Func<TSource, object>> member)
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{
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var fullPath = FluentUITK.GetMemberPath(member);
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Bind(fullPath); return x;
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}
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public FluentElement<T> Bind(SerializedProperty property)
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{
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Bind(property.propertyPath); return x;
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}
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public FluentElement<T> Bind(SerializedObject serializedObject) { x.Bind(serializedObject); return x; }
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public void Unbind() => x.Unbind();
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public FluentElement<PropertyField> NewField(SerializedProperty property, string label = null)
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{
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return new PropertyField(property) { label = label };
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}
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public FluentElement<PropertyField> NewField(string bindingPath, string label = null)
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{
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return new PropertyField { bindingPath = bindingPath, label = label };
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}
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public FluentElement<PropertyField> NewField<TSource>(Expression<Func<TSource, object>> member, string label = null)
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{
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var bindingPath = FluentUITK.GetMemberPath(member);
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return new PropertyField { bindingPath = bindingPath, label = label };
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}
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}
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}
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#endif
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