You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
475 lines
15 KiB
C#
475 lines
15 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using UnityEditor;
|
|
using UnityEditorInternal;
|
|
using UnityEngine;
|
|
using UnityEngine.UIElements;
|
|
using AV.Inspector.Runtime;
|
|
using AV.UITK;
|
|
using Object = UnityEngine.Object;
|
|
using EditorElement = AV.Inspector.Runtime.SmartInspector.EditorElement;
|
|
using Space = AV.UITK.FluentUITK.Space;
|
|
|
|
namespace AV.Inspector
|
|
{
|
|
internal partial class SmartInspector
|
|
{
|
|
const string UserElementClass = "user-element";
|
|
const int ComponentPaddingBottom = 5;
|
|
const int SmoothScrollMS = 250;
|
|
const int SmoothScrollMinMS = 10;
|
|
const int SmoothScrollMaxMS = 500;
|
|
|
|
static readonly TypeCache.MethodCollection InitOnInspectorMethods = TypeCache.GetMethodsWithAttribute<InitializeOnInspectorAttribute>();
|
|
|
|
internal enum InjectResult
|
|
{
|
|
NoList,
|
|
NoGameObjectEditor,
|
|
Final
|
|
}
|
|
|
|
internal enum RebuildStage
|
|
{
|
|
BeforeEditorElements,
|
|
AfterRepaint,
|
|
BeforeRepaint
|
|
}
|
|
|
|
internal class SubData : VisualElement
|
|
{
|
|
public SmartInspector smartInspector;
|
|
public EditorElement element;
|
|
}
|
|
|
|
static InspectorPrefs prefs = InspectorPrefs.Loaded;
|
|
|
|
internal static SmartInspector RebuildingInspector;
|
|
internal static Dictionary<EditorWindow, SmartInspector> Injected = new Dictionary<EditorWindow, SmartInspector>();
|
|
|
|
|
|
internal EditorWindow propertyEditor;
|
|
internal ActiveEditorTracker tracker;
|
|
|
|
FluentElement<VisualElement> root;
|
|
FluentElement<VisualElement> mainContainer;
|
|
FluentElement<VisualElement> contentViewport;
|
|
FluentElement<ScrollView> scrollView;
|
|
FluentElement<Scroller> scrollbar;
|
|
|
|
VisualElement editorsList;
|
|
VisualElement gameObjectEditor;
|
|
|
|
|
|
internal InspectorTabsBar toolbar;
|
|
internal TooltipElement tooltip { get; private set; }
|
|
|
|
internal static bool wasAnyLoaded;
|
|
internal readonly Dictionary<VisualElement, EditorElement> editors = new Dictionary<VisualElement, EditorElement>();
|
|
|
|
[InitializeOnLoadMethod]
|
|
static void OnLoad() => wasAnyLoaded = false;
|
|
|
|
|
|
internal SmartInspector(EditorWindow propertyEditor)
|
|
{
|
|
this.propertyEditor = propertyEditor;
|
|
this.tracker = PropertyEditorRef.GetTracker(propertyEditor);
|
|
}
|
|
|
|
internal void OnEnable() {}
|
|
internal void OnDisable() {}
|
|
|
|
internal static void ForEach(Action<SmartInspector> action)
|
|
{
|
|
foreach (var inspector in Injected.Values)
|
|
{
|
|
try { action(inspector); } catch(Exception ex) { Debug.LogException(ex); }
|
|
}
|
|
}
|
|
|
|
internal void Inject()
|
|
{
|
|
var result = TryInject();
|
|
//Debug.Log(result);
|
|
}
|
|
|
|
InjectResult TryInject()
|
|
{
|
|
this.root = propertyEditor.rootVisualElement;
|
|
this.mainContainer = root.Get(".unity-inspector-main-container");
|
|
this.editorsList = root.Get(".unity-inspector-editors-list");
|
|
|
|
if (editorsList == null)
|
|
return InjectResult.NoList;
|
|
|
|
scrollView = root.Get<ScrollView>(".unity-inspector-root-scrollview").First();
|
|
scrollbar = scrollView.Get<Scroller>(".unity-scroller--vertical");
|
|
contentViewport = scrollView.Get("#unity-content-viewport");
|
|
|
|
root.Register<MouseMoveEvent>(OnRootMouseMove);
|
|
contentViewport.Register<GeometryChangedEvent>(OnContentViewportLayout);
|
|
|
|
SetupScrollView();
|
|
Init();
|
|
|
|
if (gameObjectEditor == null)
|
|
return InjectResult.NoGameObjectEditor;
|
|
|
|
toolbar = editorsList.Query<InspectorTabsBar>();
|
|
|
|
if (toolbar == null)
|
|
toolbar = new InspectorTabsBar();
|
|
|
|
// Insert after InspectorElement and before Footer
|
|
gameObjectEditor.Insert(2, toolbar);
|
|
|
|
return InjectResult.Final;
|
|
}
|
|
|
|
void SetupScrollView()
|
|
{
|
|
scrollView.AddClass("root-scroll");
|
|
|
|
foreach (var evt in FluentUITK.GetCallbacks(scrollView))
|
|
{
|
|
if (evt.Is<WheelEvent>())
|
|
evt.Unregister();
|
|
}
|
|
scrollView.Register<WheelEvent>(OnScrollWheel);
|
|
}
|
|
|
|
void OnScrollWheel(WheelEvent evt)
|
|
{
|
|
var layout = scrollView.x.layout;
|
|
var content = scrollView.x.contentContainer;
|
|
var vertical = scrollView.x.verticalScroller;
|
|
|
|
if (prefs.useSmoothScrolling)
|
|
{
|
|
var delta = evt.delta.y / 20;
|
|
|
|
vertical.experimental.animation.Start(0, delta, SmoothScrollMS, (e, value) =>
|
|
{
|
|
Scroll(value);
|
|
});
|
|
}
|
|
else
|
|
{
|
|
Scroll(evt.delta.y);
|
|
}
|
|
|
|
void Scroll(float delta)
|
|
{
|
|
if (delta != vertical.value)
|
|
evt.StopPropagation();
|
|
|
|
if (content.layout.height - layout.height > 0)
|
|
{
|
|
if (delta < 0)
|
|
vertical.ScrollPageUp(Mathf.Abs(delta));
|
|
else if (delta > 0)
|
|
vertical.ScrollPageDown(Mathf.Abs(delta));
|
|
}
|
|
}
|
|
}
|
|
|
|
void Init()
|
|
{
|
|
editorsList.styleSheets.Add(headerStyles);
|
|
|
|
tooltip = root.Get<TooltipElement>(".smart-inspector--tooltip");
|
|
if (tooltip == null)
|
|
{
|
|
tooltip = new TooltipElement().Fluent().AddClass("smart-inspector--tooltip");
|
|
root.Add(tooltip);
|
|
}
|
|
|
|
ScrollbarRedraw(Vector2.zero);
|
|
}
|
|
|
|
void OnUnpatch()
|
|
{
|
|
RemoveUserElements();
|
|
}
|
|
|
|
void OnRootMouseMove(MouseMoveEvent evt)
|
|
{
|
|
ScrollbarRedraw(evt.mousePosition);
|
|
}
|
|
|
|
void FirstInitOnInspectorIfNeeded()
|
|
{
|
|
if (wasAnyLoaded)
|
|
return;
|
|
|
|
foreach (var initOnInspector in InitOnInspectorMethods)
|
|
try
|
|
{
|
|
initOnInspector.Invoke(null, null);
|
|
}
|
|
catch (Exception ex) { Debug.LogException(ex); }
|
|
|
|
wasAnyLoaded = true;
|
|
}
|
|
|
|
|
|
/// <see cref="PropertyEditorPatch.RebuildContentsContainers_"/>
|
|
internal void OnRebuildContent(RebuildStage stage)
|
|
{
|
|
RebuildingInspector = this;
|
|
FirstInitOnInspectorIfNeeded();
|
|
|
|
if (root == null)
|
|
return;
|
|
if (!prefs.enabled)
|
|
OnUnpatch();
|
|
|
|
DisplayOptionalParts();
|
|
OnContentViewportLayout(null);
|
|
|
|
//Debug.Log(stage);
|
|
|
|
if (stage == RebuildStage.BeforeEditorElements)
|
|
{
|
|
editors.Clear();
|
|
RemoveUserElements();
|
|
}
|
|
|
|
if (stage == RebuildStage.BeforeRepaint)
|
|
{
|
|
RemoveDetachedEditors();
|
|
RebuildToolbar();
|
|
}
|
|
|
|
if (stage == RebuildStage.AfterRepaint)
|
|
{
|
|
// TODO: Fix one-frame issue when dragged element keeps expanded layout of element that was last there
|
|
}
|
|
}
|
|
|
|
void RemoveDetachedEditors()
|
|
{
|
|
var detachedEditors = editors.Where(x => x.Key.parent == null).ToArray();
|
|
foreach (var detached in detachedEditors)
|
|
editors.Remove(detached.Key);
|
|
}
|
|
|
|
void RebuildToolbar()
|
|
{
|
|
toolbar?.Rebuild(this);
|
|
}
|
|
|
|
void RemoveUserElements()
|
|
{
|
|
editorsList?.Query(className: UserElementClass).ForEach(x => x.RemoveFromHierarchy());
|
|
}
|
|
|
|
|
|
void OnContentViewportLayout(GeometryChangedEvent evt)
|
|
{
|
|
if (prefs.useCompactScrollbar)
|
|
contentViewport?.Margin(right: 0);
|
|
}
|
|
|
|
void ScrollbarRedraw(Vector2 mousePos)
|
|
{
|
|
if (!prefs.useCompactScrollbar)
|
|
{
|
|
scrollbar.style.opacity = 1;
|
|
scrollbar.style.width = 13;
|
|
return;
|
|
}
|
|
|
|
var layout = root.x.layout;
|
|
|
|
var max = layout.xMax;
|
|
var min = max - 150;
|
|
|
|
var lerp = (mousePos.x - min) / (max - min);
|
|
|
|
scrollbar.style.opacity = Mathf.Lerp(0, 1, lerp);
|
|
scrollbar.style.width = 5;
|
|
}
|
|
|
|
void DisplayOptionalParts()
|
|
{
|
|
toolbar?.Fluent().Display(prefs.showTabsBar);
|
|
|
|
if (prefs.useCompactScrollbar)
|
|
root.styleSheets.Add(scrollViewStyles);
|
|
else
|
|
root.styleSheets.Remove(scrollViewStyles);
|
|
}
|
|
|
|
|
|
/// <see cref="EditorElementPatch.Init_"/>
|
|
public void SetupEditorElement(EditorElement x)
|
|
{
|
|
var element = x.element;
|
|
var header = x.header;
|
|
var inspector = x.inspector;
|
|
var footer = x.footer;
|
|
var data = x.Get<SubData>().First();
|
|
|
|
var cullingEnabled = prefs.useIMGUICulling;
|
|
|
|
if (x.isGo)
|
|
{
|
|
// Tabs bar is injected inside GO editor
|
|
gameObjectEditor = element;
|
|
}
|
|
|
|
element.AddClass("editor-element");
|
|
header.AddClass("header");
|
|
inspector.AddClass("inspector");
|
|
footer.AddClass("footer");
|
|
|
|
header.onAddChild = e => e.AddToClassList("user-element");
|
|
inspector.onAddChild = e => e.AddToClassList("user-element");
|
|
|
|
SetupSubData();
|
|
SetupEditorElement();
|
|
SetupHeader();
|
|
SetupInspectorElement();
|
|
// Footer is manipulated by EditorElementPatch.Init_
|
|
|
|
if (!editors.ContainsKey(element))
|
|
editors.Add(element, x);
|
|
|
|
try
|
|
{
|
|
Runtime.SmartInspector.OnSetupEditorElement?.Invoke(x);
|
|
}
|
|
catch (Exception ex) { Debug.LogException(ex); }
|
|
|
|
|
|
void SetupSubData()
|
|
{
|
|
if (data == null)
|
|
inspector.Add(data = new SubData());
|
|
|
|
data.smartInspector = this;
|
|
data.element = x;
|
|
}
|
|
|
|
void SetupEditorElement()
|
|
{
|
|
x.Register<GeometryChangedEvent>(evt => OnElementLayout(data));
|
|
|
|
element.EnableClass("game-object", x.isGo);
|
|
element.EnableClass("transform", x.isTransform);
|
|
element.EnableClass("component", x.isComponent);
|
|
element.EnableClass("material", x.isMaterial);
|
|
|
|
#if !UNITY_2020_1_OR_NEWER
|
|
if (x.isTransform)
|
|
element.style.top = -2;
|
|
#endif
|
|
}
|
|
void SetupHeader()
|
|
{
|
|
#if UNITY_2020_1_OR_NEWER
|
|
header.x.cullingEnabled = cullingEnabled;
|
|
#endif
|
|
|
|
if (x.isComponent)
|
|
{
|
|
x.header.Direction(FlexDirection.RowReverse);
|
|
|
|
var width = 64;
|
|
if (!prefs.showHelp)
|
|
width -= 20;
|
|
if (!prefs.showPreset)
|
|
width -= 20;
|
|
|
|
// Temp solution for component header buttons spacing
|
|
if (!x.header.Has("#rightSpace", out Space space))
|
|
{
|
|
space = new Space { name = "rightSpace" };
|
|
x.header.x.Add(space);
|
|
}
|
|
|
|
space.style.width = width;
|
|
}
|
|
}
|
|
void SetupInspectorElement()
|
|
{
|
|
var container = inspector.Get<IMGUIContainer>().First() ??
|
|
inspector.Get(".unity-inspector-element__custom-inspector-container").First();
|
|
|
|
if (container != null)
|
|
SetupInspectorContainer(container);
|
|
}
|
|
|
|
void SetupInspectorContainer(VisualElement container)
|
|
{
|
|
if (container is IMGUIContainer imgui)
|
|
{
|
|
#if UNITY_2020_1_OR_NEWER
|
|
imgui.cullingEnabled = cullingEnabled;
|
|
#endif
|
|
}
|
|
|
|
if (x.isComponent)
|
|
{
|
|
// Dragging is calculated based on container layout (it ignores InspectorElement padding)
|
|
container.style.paddingBottom = ComponentPaddingBottom;
|
|
inspector.style.paddingBottom = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
void OnElementLayout(SubData data)
|
|
{
|
|
var x = data.element;
|
|
|
|
if (x.isComponent) OnComponentLayout(x);
|
|
if (x.isMaterial) OnMaterialLayout(x);
|
|
}
|
|
|
|
void OnComponentLayout(EditorElement x)
|
|
{
|
|
// Do this only once on selection change for components
|
|
if (x.expandedState != -1)
|
|
return;
|
|
|
|
x.expandedState = InternalEditorUtility.GetIsInspectorExpanded(x.target) ? 1 : 0;
|
|
|
|
SetElementVisible(x, x.isExpanded);
|
|
}
|
|
|
|
void OnMaterialLayout(EditorElement x)
|
|
{
|
|
var isExpanded = InternalEditorUtility.GetIsInspectorExpanded(x.target);
|
|
|
|
if (x.isExpanded != isExpanded)
|
|
{
|
|
SetElementVisible(x, isExpanded, changeDisplay: false);
|
|
|
|
// Material doesn't care about our flexing, unless we set global expand state
|
|
if (x.isMaterial)
|
|
InternalEditorUtility.SetIsInspectorExpanded(x.target, x.isExpanded);
|
|
}
|
|
}
|
|
|
|
|
|
void SetElementVisible(EditorElement x, bool visible, bool changeDisplay = true)
|
|
{
|
|
x.expandedState = visible ? 1 : 0;
|
|
x.element.EnableClass("is-expanded", visible);
|
|
|
|
if (changeDisplay)
|
|
x.inspector.style.display = visible ? DisplayStyle.Flex : DisplayStyle.None;
|
|
|
|
//Debug.Log($"{x.name} {visible}");
|
|
}
|
|
|
|
|
|
public static string GetInspectorTitle(Object obj)
|
|
{
|
|
return ObjectNames.GetInspectorTitle(obj).Replace("(Script)", "");
|
|
}
|
|
}
|
|
} |