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176 lines
5.0 KiB
C#
176 lines
5.0 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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namespace AV.Inspector
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{
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internal class PackagePrefs : ScriptableObject
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{
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const string Guid = "93fb5defd30a56a499ebfe00af3102ef";
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#region Pref
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public class Pref<T> : ISerializationCallbackReceiver
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{
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public static Pref<T> Data;
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string[] keys = new string[0];
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T[] values = new T[0];
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Dictionary<string, T> prefs;
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public void OnAfterDeserialize()
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{
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prefs = new Dictionary<string, T>(keys.Length);
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for(int i = 0; i < keys.Length; i++)
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{
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prefs.Add(keys[i], values[i]);
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}
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keys = null;
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values = null;
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}
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public void OnBeforeSerialize()
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{
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if (prefs == null)
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prefs = new Dictionary<string, T>();
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keys = new string[prefs.Count];
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values = new T[prefs.Count];
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int i = 0;
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foreach (var pref in prefs)
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{
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keys[i] = pref.Key;
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values[i] = pref.Value;
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i++;
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}
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prefs.Clear();
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}
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public T Get(string key, T defaultValue = default)
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{
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if (prefs == null)
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OnAfterDeserialize();
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if (!prefs.TryGetValue(key, out var value))
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{
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value = defaultValue;
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prefs.Add(key, value);
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}
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return value;
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}
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public void Set(string key, T value)
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{
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if (prefs == null)
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OnAfterDeserialize();
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if (prefs.ContainsKey(key))
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prefs[key] = value;
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else
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prefs.Add(key, value);
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}
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}
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#endregion
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static PackagePrefs Data => data ?? (data = AssetDatabase.LoadAssetAtPath<PackagePrefs>(AssetDatabase.GUIDToAssetPath(Guid)));
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static PackagePrefs data;
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static bool isInitialized;
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[Serializable]
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internal class SerializedStack<T>
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{
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[SerializeField] List<T> list = new List<T>();
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public int Count => list.Count;
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public void Clear() => list.Clear();
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public void Push(T values) => list.Add(values);
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public T Pop()
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{
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if (list.Count == 0)
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return default;
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int lastIndex = list.Count - 1;
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var value = list[lastIndex];
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list.RemoveAt(lastIndex);
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return value;
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}
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}
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[Serializable]
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private class BoolPref : Pref<bool> { }
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[Serializable]
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private class IntPref : Pref<int> { }
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[Serializable]
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internal class IntsStack : SerializedStack<int[]> { }
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[Serializable]
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private class IntsStackPref : Pref<IntsStack> { }
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[SerializeField] string lastAbsolutePath;
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[SerializeField] BoolPref bools = new BoolPref();
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[SerializeField] IntPref ints = new IntPref();
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[SerializeField] IntsStackPref intsStack = new IntsStackPref();
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void Initialize()
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{
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if (PackageHasMoved())
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{
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bools = new BoolPref();
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ints = new IntPref();
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intsStack = new IntsStackPref();
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isInitialized = false;
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}
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if (isInitialized)
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return;
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BoolPref.Data = bools;
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IntPref.Data = ints;
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IntsStackPref.Data = intsStack;
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isInitialized = true;
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}
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private bool PackageHasMoved()
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{
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var assetPath = AssetDatabase.GUIDToAssetPath(Guid);
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var dataPath = Application.dataPath;
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dataPath = dataPath.Remove(dataPath.Length - 6, 6);
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var absolutePath = dataPath + assetPath;
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if (lastAbsolutePath != absolutePath)
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{
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lastAbsolutePath = absolutePath;
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return true;
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}
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return false;
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}
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public static T Get<T>(string key, T defaultValue = default)
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{
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Data.Initialize();
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if (Pref<T>.Data == null)
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{
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Debug.LogError(typeof(T) + " is not supported.");
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return default;
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}
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return Pref<T>.Data.Get(key, defaultValue);
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}
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public static void Set<T>(string key, T value)
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{
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Data.Initialize();
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if (Pref<T>.Data == null)
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{
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Debug.LogError(typeof(T) + " is not supported.");
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return;
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}
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Pref<T>.Data.Set(key, value);
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}
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}
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}
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