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16 lines
482 B
C#
16 lines
482 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class JoystickPlayerExample : MonoBehaviour
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{
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public float speed;
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public VariableJoystick variableJoystick;
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public Rigidbody rb;
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public void FixedUpdate()
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{
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Vector3 direction = Vector3.forward * variableJoystick.Vertical + Vector3.right * variableJoystick.Horizontal;
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rb.AddForce(direction * speed * Time.fixedDeltaTime, ForceMode.VelocityChange);
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}
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} |