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123 lines
3.5 KiB
C#
123 lines
3.5 KiB
C#
using D2D.Tools;
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using D2D.Utilities;
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using UnityEditor;
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using UnityEngine;
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using static D2D.Utilities.SettingsFacade;
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using static D2D.Utilities.CommonLazyFacade;
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using static D2D.Utilities.CommonGameplayFacade;
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namespace D2D.Tools
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{
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public class AssetsPaletteWindow : EditorWindow
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{
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private Editor _editor;
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private AssetsPalette _attachedPalette;
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private static AssetsPaletteWindow _currentWindow;
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private GameObject[] _lastGameObjects;
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[MenuItem("D2D/Open Palette &e")]
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public static void Init()
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{
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if (_currentWindow != null)
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{
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_currentWindow?.Close();
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_currentWindow = null;
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}
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else
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{
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_currentWindow = ScriptableObject.CreateInstance<AssetsPaletteWindow>();
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_currentWindow.position = new Rect(_coreData.tools.palettePosition.x, _coreData.tools.palettePosition.y, _coreData.tools.paletteSize.x, _coreData.tools.paletteSize.y);
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_currentWindow.ShowPopup();
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}
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OnWindowToolsOpen();
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}
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[MenuItem("D2D/Close Palette &d")]
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private static void CloseAll()
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{
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GetWindow(typeof(AssetsPaletteWindow))?.Close();
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}
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private void OnEnable()
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{
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_attachedPalette = AssetsPalette.Instance;
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_editor = Editor.CreateEditor(_attachedPalette);
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}
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private static void OnWindowToolsOpen()
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{
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// AssetsPalette.Instance.materialTool.OnWindowOpen();
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// AssetsPalette.Instance.meshTool.OnWindowOpen();
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}
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private static void OnWindowToolsUpdate()
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{
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// AssetsPalette.Instance.materialTool.ApplyChanges();
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// AssetsPalette.Instance.meshTool.ApplyChanges();
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}
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private void OnGUI()
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{
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// GUILayout.Space(100);
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_editor.OnInspectorGUI();
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// GUILayout.Space(20);
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var palette = AssetsPalette.Instance;
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if (!Selection.gameObjects.IsNullOrEmpty() && !_lastGameObjects.IsNullOrEmpty() && Selection.gameObjects[0].GetInstanceID() != _lastGameObjects[0].GetInstanceID())
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OnWindowToolsOpen();
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_lastGameObjects = Selection.gameObjects;
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OnWindowToolsUpdate();
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if (GUILayout.Button("Replace"))
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{
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palette.replaceTool.Replace();
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}
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if (GUILayout.Button("Export"))
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{
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Selection.objects = palette.toExport;
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EditorApplication.ExecuteMenuItem("Assets/Export Package...");
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}
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GUILayout.Space(20);
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/*GUILayout.BeginHorizontal("box");
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if (GUILayout.Button("Player"))
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{
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Shortcuts.SelectPlayer();
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}
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if (GUILayout.Button("Level"))
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{
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Shortcuts.SelectLevel();
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}
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if (GUILayout.Button("Canvas"))
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{
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Shortcuts.SelectCanvas();
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}
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HierarchyKeeper.Keep();
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GUILayout.EndHorizontal();*/
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GUI.backgroundColor = Color.red;
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if (GUILayout.Button("Close"))
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{
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CloseAll();
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}
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GUI.backgroundColor = Color.white;
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// EditorGUILayout.LabelField("");
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}
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}
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} |