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CrowdControl/Assets/3rd/D2D_Scripts/Gameplay/RandomAppliers/RandomForcesApplier.cs

29 lines
836 B
C#

using D2D.Utilities;
using D2D.Utils;
using UnityEngine;
namespace D2D.Gameplay
{
[RequireComponent(typeof(Physics))]
public class RandomForcesApplier : MonoBehaviour
{
[SerializeField] private float _forceRange;
[SerializeField] private Vector3 _forceAxes = Vector3.one;
[Space]
[SerializeField] private float _torqueRange;
[SerializeField] private Vector3 __torqueAxes = Vector3.one;
private void Start()
{
var body = GetComponent<Rigidbody>();
body.AddForce(DMath.RandomPointInsideBox(_forceRange).Multiply(_forceAxes),
ForceMode.Impulse);
body.AddTorque(DMath.RandomPointInsideBox(_torqueRange).Multiply(__torqueAxes),
ForceMode.Impulse);
}
}
}