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CrowdControl/Assets/GoogleMobileAds/Editor/EditorPathUtils.cs

59 lines
1.6 KiB
C#

// Copyright (C) 2023 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using System;
using System.IO;
using UnityEditor;
using UnityEngine;
/*
* EditorPathUtils class finds and processes the AssetPath for
* EditorPathUtils.cs within unity asset database.
*/
public class EditorPathUtils : ScriptableObject
{
/*
* Returns the asset path of EditorPathUtils.cs
*/
private String GetFilePath()
{
return AssetDatabase.GetAssetPath(MonoScript.FromScriptableObject(this));
}
/*
* Returns the asset directory path of EditorPathUtils.cs
*/
public String GetDirectoryAssetPath()
{
return Path.GetDirectoryName(GetFilePath());
}
/*
* Returns the parent asset directory path of EditorPathUtils.cs
*/
public String GetParentDirectoryAssetPath()
{
return Path.GetDirectoryName(GetDirectoryAssetPath());
}
/*
* Returns true if GMA import is done via unity package manager,
* false otherwise.
*/
public bool IsPackageRootPath()
{
return GetFilePath().StartsWith("Packages");
}
}