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CrowdControl/Assets/GUI Kit Casual Game/Extensions/UIParticle/hidden particle.shader

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Shader "UI/Particles/Hidden"
{
Properties
{
}
SubShader
{
Tags {"Queue" = "Geometry" "RenderType" = "Opaque"}
Cull Off Lighting Off ZWrite Off Fog {Mode Off}
LOD 100
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
struct v2f {
float4 vertex : SV_POSITION;
};
v2f vert () {
v2f o;
o.vertex = fixed4 (0, 0, 0, 0);
return o;
}
fixed4 frag (v2f i): SV_Target
{
discard;
return fixed4 (0, 0, 0, 0);
}
ENDCG
}
}
}