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49 lines
1.2 KiB
C#
49 lines
1.2 KiB
C#
using UnityEngine;
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using UnityEngine.UI;
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using System.Collections;
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using MoreMountains.Tools;
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using System;
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using System.Collections.Generic;
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using UnityEngine.Tilemaps;
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namespace MoreMountains.Tools
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{
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[AddComponentMenu("More Mountains/Tools/Tilemaps/MMTilemapBoolean")]
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public class MMTilemapBoolean : MonoBehaviour
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{
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public Tilemap TilemapToClean;
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[MMInspectorButton("BooleanClean")]
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public bool BooleanCleanButton;
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protected Tilemap _tilemap;
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/// <summary>
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/// This method will copy the reference tilemap into the one on this gameobject
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/// </summary>
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protected virtual void BooleanClean()
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{
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if (TilemapToClean == null)
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{
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return;
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}
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_tilemap = this.gameObject.GetComponent<Tilemap>();
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// we grab all filled positions from the ref tilemap
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foreach (Vector3Int pos in _tilemap.cellBounds.allPositionsWithin)
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{
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Vector3Int localPlace = new Vector3Int(pos.x, pos.y, pos.z);
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if (_tilemap.HasTile(localPlace))
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{
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if (TilemapToClean.HasTile(localPlace))
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{
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TilemapToClean.SetTile(localPlace, null);
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}
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}
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}
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// we clear our tilemap and resize it
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_tilemap.RefreshAllTiles();
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}
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}
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} |