You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
78 lines
2.5 KiB
C#
78 lines
2.5 KiB
C#
using UnityEngine;
|
|
using UnityEngine.Events;
|
|
using UnityEngine.EventSystems;
|
|
|
|
namespace MoreMountains.Tools
|
|
{
|
|
/// <summary>
|
|
/// A simple helper class you can use to trigger methods on Unity's pointer events
|
|
/// Typically used on a UI Image
|
|
/// </summary>
|
|
public class MMOnPointer : MonoBehaviour, IPointerDownHandler, IPointerEnterHandler, IPointerUpHandler, IPointerExitHandler, IPointerClickHandler
|
|
{
|
|
[Header("Pointer movement")]
|
|
/// an event to trigger when the pointer enters the associated game object
|
|
[Tooltip("an event to trigger when the pointer enters the associated game object")]
|
|
public UnityEvent PointerEnter;
|
|
/// an event to trigger when the pointer exits the associated game object
|
|
[Tooltip("an event to trigger when the pointer exits the associated game object")]
|
|
public UnityEvent PointerExit;
|
|
|
|
[Header("Clicks")]
|
|
/// an event to trigger when the pointer is pressed down on the associated game object
|
|
[Tooltip("an event to trigger when the pointer is pressed down on the associated game object")]
|
|
public UnityEvent PointerDown;
|
|
/// an event to trigger when the pointer is pressed up on the associated game object
|
|
[Tooltip("an event to trigger when the pointer is pressed up on the associated game object")]
|
|
public UnityEvent PointerUp;
|
|
/// an event to trigger when the pointer is clicked on the associated game object
|
|
[Tooltip("an event to trigger when the pointer is clicked on the associated game object")]
|
|
public UnityEvent PointerClick;
|
|
|
|
/// <summary>
|
|
/// IPointerEnterHandler implementation
|
|
/// </summary>
|
|
/// <param name="eventData"></param>
|
|
public void OnPointerEnter(PointerEventData eventData)
|
|
{
|
|
PointerEnter?.Invoke();
|
|
}
|
|
|
|
/// <summary>
|
|
/// IPointerExitHandler implementation
|
|
/// </summary>
|
|
/// <param name="eventData"></param>
|
|
public void OnPointerExit(PointerEventData eventData)
|
|
{
|
|
PointerExit?.Invoke();
|
|
}
|
|
|
|
/// <summary>
|
|
/// IPointerDownHandler implementation
|
|
/// </summary>
|
|
/// <param name="eventData"></param>
|
|
public void OnPointerDown(PointerEventData eventData)
|
|
{
|
|
PointerDown?.Invoke();
|
|
}
|
|
|
|
/// <summary>
|
|
/// IPointerUpHandler implementation
|
|
/// </summary>
|
|
/// <param name="eventData"></param>
|
|
public void OnPointerUp(PointerEventData eventData)
|
|
{
|
|
PointerUp?.Invoke();
|
|
}
|
|
|
|
/// <summary>
|
|
/// IPointerClickHandler implementation
|
|
/// </summary>
|
|
/// <param name="eventData"></param>
|
|
public void OnPointerClick(PointerEventData eventData)
|
|
{
|
|
PointerClick?.Invoke();
|
|
}
|
|
}
|
|
}
|