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109 lines
2.7 KiB
C#
109 lines
2.7 KiB
C#
using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine.UI;
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namespace MoreMountains.Tools
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{
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/// <summary>
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/// Transform extensions
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/// </summary>
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public static class TransformExtensions
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{
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/// <summary>
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/// Destroys a transform's children
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/// </summary>
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/// <param name="transform"></param>
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public static void MMDestroyAllChildren(this Transform transform)
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{
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for (int t = transform.childCount - 1; t >= 0; t--)
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{
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if (Application.isPlaying)
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{
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UnityEngine.Object.Destroy(transform.GetChild(t).gameObject);
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}
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else
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{
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UnityEngine.Object.DestroyImmediate(transform.GetChild(t).gameObject);
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}
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}
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}
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/// <summary>
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/// Finds children by name, breadth first
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/// </summary>
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/// <param name="parent"></param>
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/// <param name="transformName"></param>
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/// <returns></returns>
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public static Transform MMFindDeepChildBreadthFirst(this Transform parent, string transformName)
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{
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Queue<Transform> queue = new Queue<Transform>();
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queue.Enqueue(parent);
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while (queue.Count > 0)
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{
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Transform child = queue.Dequeue();
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if (child.name == transformName)
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{
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return child;
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}
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foreach (Transform t in child)
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{
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queue.Enqueue(t);
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}
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}
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return null;
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}
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/// <summary>
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/// Finds children by name, depth first
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/// </summary>
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/// <param name="parent"></param>
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/// <param name="transformName"></param>
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/// <returns></returns>
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public static Transform MMFindDeepChildDepthFirst(this Transform parent, string transformName)
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{
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foreach (Transform child in parent)
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{
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if (child.name == transformName)
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{
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return child;
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}
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Transform result = child.MMFindDeepChildDepthFirst(transformName);
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if (result != null)
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{
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return result;
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}
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}
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return null;
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}
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/// <summary>
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/// Changes the layer of a transform and all its children to the new one
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/// </summary>
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/// <param name="transform"></param>
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/// <param name="layerName"></param>
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public static void ChangeLayersRecursively(this Transform transform, string layerName)
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{
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transform.gameObject.layer = LayerMask.NameToLayer(layerName);
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foreach (Transform child in transform)
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{
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child.ChangeLayersRecursively(layerName);
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}
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}
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/// <summary>
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/// Changes the layer of a transform and all its children to the new one
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/// </summary>
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/// <param name="transform"></param>
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/// <param name="layerIndex"></param>
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public static void ChangeLayersRecursively(this Transform transform, int layerIndex)
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{
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transform.gameObject.layer = layerIndex;
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foreach (Transform child in transform)
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{
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child.ChangeLayersRecursively(layerIndex);
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}
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}
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}
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} |