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CrowdControl/Assets/BzKovSoft/RagdollHelper/Editor/RagdollController.cs

76 lines
1.8 KiB
C#

using System;
using UnityEditor;
using UnityEngine;
namespace BzKovSoft.RagdollHelper.Editor
{
class RagdollController
{
GameObject _go;
Func<Vector3> _getPlayerDirection;
RagdollProperties _ragdollProperties = new RagdollProperties
{
asTrigger = false,
isKinematic = false,
rigidAngularDrag = 0.3f,
rigidDrag = 0.3f
};
int _ragdollTotalWeight = 60; // weight of character (by default 60)
public RagdollController(GameObject go, Func<Vector3> getPlayerDirection)
{
_go = go;
_getPlayerDirection = getPlayerDirection;
}
public void DrawRagdollPanel(bool humanoidSelected)
{
GUILayout.BeginVertical("box");
if (humanoidSelected)
{
GUILayout.Label("Ragdoll:");
if (GUILayout.Button("Create"))
CreateRagdoll();
if (GUILayout.Button("Remove"))
RemoveRagdoll();
//if (GUILayout.Button("Make Profi"))
// ConvertToSmartRagdoll();
_ragdollTotalWeight = EditorGUILayout.IntField("Total Weight:", _ragdollTotalWeight);
_ragdollProperties.Draw();
}
else
{
GUILayout.Label("Ragdoll creator supported only for humanoids");
}
GUILayout.EndVertical();
}
/// <summary>
/// Remove all colliders, joints, and rigids from "_go" object
/// </summary>
void RemoveRagdoll()
{
Ragdoller ragdoller = new Ragdoller(_go.transform, _getPlayerDirection());
ragdoller.ClearRagdoll();
}
/// <summary>
/// Create Ragdoll components on _go object
/// </summary>
void CreateRagdoll()
{
Ragdoller ragdoller = new Ragdoller(_go.transform, _getPlayerDirection());
ragdoller.ApplyRagdoll(_ragdollTotalWeight, _ragdollProperties);
}
//void ConvertToSmartRagdoll()
//{
// Ragdoller ragdoller = new Ragdoller(_go.transform, _getPlayerDirection());
// ragdoller.ClearRagdoll();
//}
}
}