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CrowdControl/Assets/PlayFabSDK/Multiplayer/PlayFabMultiplayerAPI.cs

1184 lines
79 KiB
C#

#if !DISABLE_PLAYFABENTITY_API && !DISABLE_PLAYFAB_STATIC_API
using System;
using System.Collections.Generic;
using PlayFab.MultiplayerModels;
using PlayFab.Internal;
namespace PlayFab
{
/// <summary>
/// API methods for managing multiplayer servers. API methods for managing parties. The lobby service helps players group
/// together to play multiplayer games. It is often used as a rendezvous point for players to share connection information.
/// The TrueSkill service helps titles to estimate a player's skill based on their match results. The player skill values
/// from this service are commonly used by a matchmaking service to provide players with balanced matches.
/// </summary>
public static partial class PlayFabMultiplayerAPI
{
static PlayFabMultiplayerAPI() {}
/// <summary>
/// Verify entity login.
/// </summary>
public static bool IsEntityLoggedIn()
{
return PlayFabSettings.staticPlayer.IsEntityLoggedIn();
}
/// <summary>
/// Clear the Client SessionToken which allows this Client to call API calls requiring login.
/// A new/fresh login will be required after calling this.
/// </summary>
public static void ForgetAllCredentials()
{
PlayFabSettings.staticPlayer.ForgetAllCredentials();
}
/// <summary>
/// Cancel all active tickets the player is a member of in a given queue.
/// </summary>
public static void CancelAllMatchmakingTicketsForPlayer(CancelAllMatchmakingTicketsForPlayerRequest request, Action<CancelAllMatchmakingTicketsForPlayerResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Match/CancelAllMatchmakingTicketsForPlayer", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// Cancel all active backfill tickets the player is a member of in a given queue.
/// </summary>
public static void CancelAllServerBackfillTicketsForPlayer(CancelAllServerBackfillTicketsForPlayerRequest request, Action<CancelAllServerBackfillTicketsForPlayerResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Match/CancelAllServerBackfillTicketsForPlayer", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// Cancel a matchmaking ticket.
/// </summary>
public static void CancelMatchmakingTicket(CancelMatchmakingTicketRequest request, Action<CancelMatchmakingTicketResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Match/CancelMatchmakingTicket", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// Cancel a server backfill ticket.
/// </summary>
public static void CancelServerBackfillTicket(CancelServerBackfillTicketRequest request, Action<CancelServerBackfillTicketResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Match/CancelServerBackfillTicket", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// Creates a multiplayer server build alias.
/// </summary>
public static void CreateBuildAlias(CreateBuildAliasRequest request, Action<BuildAliasDetailsResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/MultiplayerServer/CreateBuildAlias", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// Creates a multiplayer server build with a custom container.
/// </summary>
public static void CreateBuildWithCustomContainer(CreateBuildWithCustomContainerRequest request, Action<CreateBuildWithCustomContainerResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/MultiplayerServer/CreateBuildWithCustomContainer", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// Creates a multiplayer server build with a managed container.
/// </summary>
public static void CreateBuildWithManagedContainer(CreateBuildWithManagedContainerRequest request, Action<CreateBuildWithManagedContainerResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/MultiplayerServer/CreateBuildWithManagedContainer", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// Creates a multiplayer server build with the server running as a process.
/// </summary>
public static void CreateBuildWithProcessBasedServer(CreateBuildWithProcessBasedServerRequest request, Action<CreateBuildWithProcessBasedServerResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/MultiplayerServer/CreateBuildWithProcessBasedServer", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// Create a lobby.
/// </summary>
public static void CreateLobby(CreateLobbyRequest request, Action<CreateLobbyResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Lobby/CreateLobby", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// Create a matchmaking ticket as a client.
/// </summary>
public static void CreateMatchmakingTicket(CreateMatchmakingTicketRequest request, Action<CreateMatchmakingTicketResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Match/CreateMatchmakingTicket", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// Creates a remote user to log on to a VM for a multiplayer server build.
/// </summary>
public static void CreateRemoteUser(CreateRemoteUserRequest request, Action<CreateRemoteUserResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/MultiplayerServer/CreateRemoteUser", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// Create a backfill matchmaking ticket as a server. A backfill ticket represents an ongoing game. The matchmaking service
/// automatically starts matching the backfill ticket against other matchmaking tickets. Backfill tickets cannot match with
/// other backfill tickets.
/// </summary>
public static void CreateServerBackfillTicket(CreateServerBackfillTicketRequest request, Action<CreateServerBackfillTicketResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Match/CreateServerBackfillTicket", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// Create a matchmaking ticket as a server. The matchmaking service automatically starts matching the ticket against other
/// matchmaking tickets.
/// </summary>
public static void CreateServerMatchmakingTicket(CreateServerMatchmakingTicketRequest request, Action<CreateMatchmakingTicketResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Match/CreateServerMatchmakingTicket", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// Creates a request to change a title's multiplayer server quotas.
/// </summary>
public static void CreateTitleMultiplayerServersQuotaChange(CreateTitleMultiplayerServersQuotaChangeRequest request, Action<CreateTitleMultiplayerServersQuotaChangeResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/MultiplayerServer/CreateTitleMultiplayerServersQuotaChange", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// Deletes a multiplayer server game asset for a title.
/// </summary>
public static void DeleteAsset(DeleteAssetRequest request, Action<EmptyResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/MultiplayerServer/DeleteAsset", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// Deletes a multiplayer server build.
/// </summary>
public static void DeleteBuild(DeleteBuildRequest request, Action<EmptyResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/MultiplayerServer/DeleteBuild", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// Deletes a multiplayer server build alias.
/// </summary>
public static void DeleteBuildAlias(DeleteBuildAliasRequest request, Action<EmptyResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/MultiplayerServer/DeleteBuildAlias", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// Removes a multiplayer server build's region.
/// </summary>
public static void DeleteBuildRegion(DeleteBuildRegionRequest request, Action<EmptyResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/MultiplayerServer/DeleteBuildRegion", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// Deletes a multiplayer server game certificate.
/// </summary>
public static void DeleteCertificate(DeleteCertificateRequest request, Action<EmptyResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/MultiplayerServer/DeleteCertificate", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// Deletes a container image repository.
/// </summary>
public static void DeleteContainerImageRepository(DeleteContainerImageRequest request, Action<EmptyResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/MultiplayerServer/DeleteContainerImageRepository", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// Delete a lobby.
/// </summary>
public static void DeleteLobby(DeleteLobbyRequest request, Action<LobbyEmptyResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Lobby/DeleteLobby", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// Deletes a remote user to log on to a VM for a multiplayer server build.
/// </summary>
public static void DeleteRemoteUser(DeleteRemoteUserRequest request, Action<EmptyResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/MultiplayerServer/DeleteRemoteUser", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// Deletes a multiplayer server game secret.
/// </summary>
public static void DeleteSecret(DeleteSecretRequest request, Action<EmptyResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/MultiplayerServer/DeleteSecret", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// Enables the multiplayer server feature for a title.
/// </summary>
public static void EnableMultiplayerServersForTitle(EnableMultiplayerServersForTitleRequest request, Action<EnableMultiplayerServersForTitleResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/MultiplayerServer/EnableMultiplayerServersForTitle", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// Find lobbies which match certain criteria, and which friends are in.
/// </summary>
public static void FindFriendLobbies(FindFriendLobbiesRequest request, Action<FindFriendLobbiesResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Lobby/FindFriendLobbies", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// Find all the lobbies that match certain criteria.
/// </summary>
public static void FindLobbies(FindLobbiesRequest request, Action<FindLobbiesResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Lobby/FindLobbies", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// Gets a URL that can be used to download the specified asset. A sample pre-authenticated url -
/// https://sampleStorageAccount.blob.core.windows.net/gameassets/gameserver.zip?sv=2015-04-05&ss=b&srt=sco&sp=rw&st=startDate&se=endDate&spr=https&sig=sampleSig&api-version=2017-07-29
/// </summary>
public static void GetAssetDownloadUrl(GetAssetDownloadUrlRequest request, Action<GetAssetDownloadUrlResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/MultiplayerServer/GetAssetDownloadUrl", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// Gets the URL to upload assets to. A sample pre-authenticated url -
/// https://sampleStorageAccount.blob.core.windows.net/gameassets/gameserver.zip?sv=2015-04-05&ss=b&srt=sco&sp=rw&st=startDate&se=endDate&spr=https&sig=sampleSig&api-version=2017-07-29
/// </summary>
public static void GetAssetUploadUrl(GetAssetUploadUrlRequest request, Action<GetAssetUploadUrlResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/MultiplayerServer/GetAssetUploadUrl", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// Gets a multiplayer server build.
/// </summary>
public static void GetBuild(GetBuildRequest request, Action<GetBuildResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/MultiplayerServer/GetBuild", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// Gets a multiplayer server build alias.
/// </summary>
public static void GetBuildAlias(GetBuildAliasRequest request, Action<BuildAliasDetailsResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/MultiplayerServer/GetBuildAlias", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// Gets the credentials to the container registry.
/// </summary>
public static void GetContainerRegistryCredentials(GetContainerRegistryCredentialsRequest request, Action<GetContainerRegistryCredentialsResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/MultiplayerServer/GetContainerRegistryCredentials", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// Get a lobby.
/// </summary>
public static void GetLobby(GetLobbyRequest request, Action<GetLobbyResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Lobby/GetLobby", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// Get a match.
/// </summary>
public static void GetMatch(GetMatchRequest request, Action<GetMatchResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Match/GetMatch", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// SDK support is limited to C# and Java for this API. Get a matchmaking queue configuration.
/// </summary>
public static void GetMatchmakingQueue(GetMatchmakingQueueRequest request, Action<GetMatchmakingQueueResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Match/GetMatchmakingQueue", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// Get a matchmaking ticket by ticket Id.
/// </summary>
public static void GetMatchmakingTicket(GetMatchmakingTicketRequest request, Action<GetMatchmakingTicketResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Match/GetMatchmakingTicket", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// Gets multiplayer server session details for a build.
/// </summary>
public static void GetMultiplayerServerDetails(GetMultiplayerServerDetailsRequest request, Action<GetMultiplayerServerDetailsResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/MultiplayerServer/GetMultiplayerServerDetails", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// Gets multiplayer server logs after a server has terminated.
/// </summary>
public static void GetMultiplayerServerLogs(GetMultiplayerServerLogsRequest request, Action<GetMultiplayerServerLogsResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/MultiplayerServer/GetMultiplayerServerLogs", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// Gets multiplayer server logs after a server has terminated.
/// </summary>
public static void GetMultiplayerSessionLogsBySessionId(GetMultiplayerSessionLogsBySessionIdRequest request, Action<GetMultiplayerServerLogsResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/MultiplayerServer/GetMultiplayerSessionLogsBySessionId", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// Get the statistics for a queue.
/// </summary>
public static void GetQueueStatistics(GetQueueStatisticsRequest request, Action<GetQueueStatisticsResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Match/GetQueueStatistics", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// Gets a remote login endpoint to a VM that is hosting a multiplayer server build.
/// </summary>
public static void GetRemoteLoginEndpoint(GetRemoteLoginEndpointRequest request, Action<GetRemoteLoginEndpointResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/MultiplayerServer/GetRemoteLoginEndpoint", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// Get a matchmaking backfill ticket by ticket Id.
/// </summary>
public static void GetServerBackfillTicket(GetServerBackfillTicketRequest request, Action<GetServerBackfillTicketResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Match/GetServerBackfillTicket", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// Gets the status of whether a title is enabled for the multiplayer server feature.
/// </summary>
public static void GetTitleEnabledForMultiplayerServersStatus(GetTitleEnabledForMultiplayerServersStatusRequest request, Action<GetTitleEnabledForMultiplayerServersStatusResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/MultiplayerServer/GetTitleEnabledForMultiplayerServersStatus", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// Gets a title's server quota change request.
/// </summary>
public static void GetTitleMultiplayerServersQuotaChange(GetTitleMultiplayerServersQuotaChangeRequest request, Action<GetTitleMultiplayerServersQuotaChangeResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/MultiplayerServer/GetTitleMultiplayerServersQuotaChange", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// Gets the quotas for a title in relation to multiplayer servers.
/// </summary>
public static void GetTitleMultiplayerServersQuotas(GetTitleMultiplayerServersQuotasRequest request, Action<GetTitleMultiplayerServersQuotasResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/MultiplayerServer/GetTitleMultiplayerServersQuotas", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// Send a notification to invite a player to a lobby.
/// </summary>
public static void InviteToLobby(InviteToLobbyRequest request, Action<LobbyEmptyResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Lobby/InviteToLobby", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// Join an Arranged lobby.
/// </summary>
public static void JoinArrangedLobby(JoinArrangedLobbyRequest request, Action<JoinLobbyResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Lobby/JoinArrangedLobby", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// Join a lobby.
/// </summary>
public static void JoinLobby(JoinLobbyRequest request, Action<JoinLobbyResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Lobby/JoinLobby", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// Preview: Join a lobby as a server entity. This is restricted to client lobbies which are using connections.
/// </summary>
public static void JoinLobbyAsServer(JoinLobbyAsServerRequest request, Action<JoinLobbyAsServerResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Lobby/JoinLobbyAsServer", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// Join a matchmaking ticket.
/// </summary>
public static void JoinMatchmakingTicket(JoinMatchmakingTicketRequest request, Action<JoinMatchmakingTicketResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Match/JoinMatchmakingTicket", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// Leave a lobby.
/// </summary>
public static void LeaveLobby(LeaveLobbyRequest request, Action<LobbyEmptyResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Lobby/LeaveLobby", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// Preview: Request for server to leave a lobby. This is restricted to client owned lobbies which are using connections.
/// </summary>
public static void LeaveLobbyAsServer(LeaveLobbyAsServerRequest request, Action<LobbyEmptyResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Lobby/LeaveLobbyAsServer", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// Lists archived multiplayer server sessions for a build.
/// </summary>
public static void ListArchivedMultiplayerServers(ListMultiplayerServersRequest request, Action<ListMultiplayerServersResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/MultiplayerServer/ListArchivedMultiplayerServers", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// Lists multiplayer server game assets for a title.
/// </summary>
public static void ListAssetSummaries(ListAssetSummariesRequest request, Action<ListAssetSummariesResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/MultiplayerServer/ListAssetSummaries", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// Lists details of all build aliases for a title. Accepts tokens for title and if game client access is enabled, allows
/// game client to request list of builds with player entity token.
/// </summary>
public static void ListBuildAliases(ListBuildAliasesRequest request, Action<ListBuildAliasesResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/MultiplayerServer/ListBuildAliases", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// Lists summarized details of all multiplayer server builds for a title. Accepts tokens for title and if game client
/// access is enabled, allows game client to request list of builds with player entity token.
/// </summary>
public static void ListBuildSummariesV2(ListBuildSummariesRequest request, Action<ListBuildSummariesResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/MultiplayerServer/ListBuildSummariesV2", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// Lists multiplayer server game certificates for a title.
/// </summary>
public static void ListCertificateSummaries(ListCertificateSummariesRequest request, Action<ListCertificateSummariesResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/MultiplayerServer/ListCertificateSummaries", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// Lists custom container images for a title.
/// </summary>
public static void ListContainerImages(ListContainerImagesRequest request, Action<ListContainerImagesResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/MultiplayerServer/ListContainerImages", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// Lists the tags for a custom container image.
/// </summary>
public static void ListContainerImageTags(ListContainerImageTagsRequest request, Action<ListContainerImageTagsResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/MultiplayerServer/ListContainerImageTags", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// SDK support is limited to C# and Java for this API. List all matchmaking queue configs.
/// </summary>
public static void ListMatchmakingQueues(ListMatchmakingQueuesRequest request, Action<ListMatchmakingQueuesResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Match/ListMatchmakingQueues", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// List all matchmaking ticket Ids the user is a member of.
/// </summary>
public static void ListMatchmakingTicketsForPlayer(ListMatchmakingTicketsForPlayerRequest request, Action<ListMatchmakingTicketsForPlayerResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Match/ListMatchmakingTicketsForPlayer", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// Lists multiplayer server sessions for a build.
/// </summary>
public static void ListMultiplayerServers(ListMultiplayerServersRequest request, Action<ListMultiplayerServersResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/MultiplayerServer/ListMultiplayerServers", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// Lists quality of service servers for party.
/// </summary>
public static void ListPartyQosServers(ListPartyQosServersRequest request, Action<ListPartyQosServersResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
PlayFabHttp.MakeApiCall("/MultiplayerServer/ListPartyQosServers", request, AuthType.None, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// Lists quality of service servers for the title. By default, servers are only returned for regions where a Multiplayer
/// Servers build has been deployed.
/// </summary>
public static void ListQosServersForTitle(ListQosServersForTitleRequest request, Action<ListQosServersForTitleResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/MultiplayerServer/ListQosServersForTitle", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// Lists multiplayer server game secrets for a title.
/// </summary>
public static void ListSecretSummaries(ListSecretSummariesRequest request, Action<ListSecretSummariesResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/MultiplayerServer/ListSecretSummaries", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// List all server backfill ticket Ids the user is a member of.
/// </summary>
public static void ListServerBackfillTicketsForPlayer(ListServerBackfillTicketsForPlayerRequest request, Action<ListServerBackfillTicketsForPlayerResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Match/ListServerBackfillTicketsForPlayer", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// List all server quota change requests for a title.
/// </summary>
public static void ListTitleMultiplayerServersQuotaChanges(ListTitleMultiplayerServersQuotaChangesRequest request, Action<ListTitleMultiplayerServersQuotaChangesResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/MultiplayerServer/ListTitleMultiplayerServersQuotaChanges", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// Lists virtual machines for a title.
/// </summary>
public static void ListVirtualMachineSummaries(ListVirtualMachineSummariesRequest request, Action<ListVirtualMachineSummariesResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/MultiplayerServer/ListVirtualMachineSummaries", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// SDK support is limited to C# and Java for this API. Remove a matchmaking queue config.
/// </summary>
public static void RemoveMatchmakingQueue(RemoveMatchmakingQueueRequest request, Action<RemoveMatchmakingQueueResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Match/RemoveMatchmakingQueue", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// Remove a member from a lobby.
/// </summary>
public static void RemoveMember(RemoveMemberFromLobbyRequest request, Action<LobbyEmptyResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Lobby/RemoveMember", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// Request a multiplayer server session. Accepts tokens for title and if game client access is enabled, allows game client
/// to request a server with player entity token.
/// </summary>
public static void RequestMultiplayerServer(RequestMultiplayerServerRequest request, Action<RequestMultiplayerServerResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/MultiplayerServer/RequestMultiplayerServer", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// Request a party session.
/// </summary>
public static void RequestPartyService(RequestPartyServiceRequest request, Action<RequestPartyServiceResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Party/RequestPartyService", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// Rolls over the credentials to the container registry.
/// </summary>
public static void RolloverContainerRegistryCredentials(RolloverContainerRegistryCredentialsRequest request, Action<RolloverContainerRegistryCredentialsResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/MultiplayerServer/RolloverContainerRegistryCredentials", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// SDK support is limited to C# and Java for this API. Create or update a matchmaking queue configuration.
/// </summary>
public static void SetMatchmakingQueue(SetMatchmakingQueueRequest request, Action<SetMatchmakingQueueResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Match/SetMatchmakingQueue", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// Shuts down a multiplayer server session.
/// </summary>
public static void ShutdownMultiplayerServer(ShutdownMultiplayerServerRequest request, Action<EmptyResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/MultiplayerServer/ShutdownMultiplayerServer", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// Subscribe to lobby resource notifications.
/// </summary>
public static void SubscribeToLobbyResource(SubscribeToLobbyResourceRequest request, Action<SubscribeToLobbyResourceResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Lobby/SubscribeToLobbyResource", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// Subscribe to match resource notifications.
/// </summary>
public static void SubscribeToMatchmakingResource(SubscribeToMatchResourceRequest request, Action<SubscribeToMatchResourceResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Match/SubscribeToMatchmakingResource", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// Unsubscribe from lobby notifications.
/// </summary>
public static void UnsubscribeFromLobbyResource(UnsubscribeFromLobbyResourceRequest request, Action<LobbyEmptyResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Lobby/UnsubscribeFromLobbyResource", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// Unsubscribe from match resource notifications.
/// </summary>
public static void UnsubscribeFromMatchmakingResource(UnsubscribeFromMatchResourceRequest request, Action<UnsubscribeFromMatchResourceResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Match/UnsubscribeFromMatchmakingResource", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// Untags a container image.
/// </summary>
public static void UntagContainerImage(UntagContainerImageRequest request, Action<EmptyResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/MultiplayerServer/UntagContainerImage", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// Creates a multiplayer server build alias.
/// </summary>
public static void UpdateBuildAlias(UpdateBuildAliasRequest request, Action<BuildAliasDetailsResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/MultiplayerServer/UpdateBuildAlias", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// Updates a multiplayer server build's name.
/// </summary>
public static void UpdateBuildName(UpdateBuildNameRequest request, Action<EmptyResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/MultiplayerServer/UpdateBuildName", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// Updates a multiplayer server build's region. If the region is not yet created, it will be created
/// </summary>
public static void UpdateBuildRegion(UpdateBuildRegionRequest request, Action<EmptyResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/MultiplayerServer/UpdateBuildRegion", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// Updates a multiplayer server build's regions.
/// </summary>
public static void UpdateBuildRegions(UpdateBuildRegionsRequest request, Action<EmptyResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/MultiplayerServer/UpdateBuildRegions", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// Update a lobby.
/// </summary>
public static void UpdateLobby(UpdateLobbyRequest request, Action<LobbyEmptyResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Lobby/UpdateLobby", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// Preview: Update fields related to a joined server in the lobby the server is in. Servers can keep a lobby from expiring
/// by being the one to "update" the lobby in some way. Servers have no impact on last member leave/last member disconnect
/// behavior.
/// </summary>
public static void UpdateLobbyAsServer(UpdateLobbyAsServerRequest request, Action<LobbyEmptyResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Lobby/UpdateLobbyAsServer", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// Uploads a multiplayer server game certificate.
/// </summary>
public static void UploadCertificate(UploadCertificateRequest request, Action<EmptyResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/MultiplayerServer/UploadCertificate", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
/// <summary>
/// Uploads a multiplayer server game secret.
/// </summary>
public static void UploadSecret(UploadSecretRequest request, Action<EmptyResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/MultiplayerServer/UploadSecret", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
}
}
#endif