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CrowdControl/Assets/PlayFabSDK/Localization/PlayFabLocalizationModels.cs

27 lines
720 B
C#

#if !DISABLE_PLAYFABENTITY_API
using System;
using System.Collections.Generic;
using PlayFab.SharedModels;
namespace PlayFab.LocalizationModels
{
[Serializable]
public class GetLanguageListRequest : PlayFabRequestCommon
{
/// <summary>
/// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
/// </summary>
public Dictionary<string,string> CustomTags;
}
[Serializable]
public class GetLanguageListResponse : PlayFabResultCommon
{
/// <summary>
/// The list of allowed languages, in BCP47 two-letter format
/// </summary>
public List<string> LanguageList;
}
}
#endif