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CrowdControl/Assets/PlayFabSDK/Localization/PlayFabLocalizationInstance...

69 lines
2.9 KiB
C#

#if !DISABLE_PLAYFABENTITY_API
using System;
using System.Collections.Generic;
using PlayFab.LocalizationModels;
using PlayFab.Internal;
using PlayFab.SharedModels;
namespace PlayFab
{
/// <summary>
/// The Localization APIs give you the tools needed to manage language setup in your title.
/// </summary>
public class PlayFabLocalizationInstanceAPI : IPlayFabInstanceApi
{
public readonly PlayFabApiSettings apiSettings = null;
public readonly PlayFabAuthenticationContext authenticationContext = null;
public PlayFabLocalizationInstanceAPI(PlayFabAuthenticationContext context)
{
if (context == null)
throw new PlayFabException(PlayFabExceptionCode.AuthContextRequired, "Context cannot be null, create a PlayFabAuthenticationContext for each player in advance, or call <PlayFabClientInstanceAPI>.GetAuthenticationContext()");
authenticationContext = context;
}
public PlayFabLocalizationInstanceAPI(PlayFabApiSettings settings, PlayFabAuthenticationContext context)
{
if (context == null)
throw new PlayFabException(PlayFabExceptionCode.AuthContextRequired, "Context cannot be null, create a PlayFabAuthenticationContext for each player in advance, or call <PlayFabClientInstanceAPI>.GetAuthenticationContext()");
apiSettings = settings;
authenticationContext = context;
}
/// <summary>
/// Verify entity login.
/// </summary>
public bool IsEntityLoggedIn()
{
return authenticationContext == null ? false : authenticationContext.IsEntityLoggedIn();
}
/// <summary>
/// Clear the Client SessionToken which allows this Client to call API calls requiring login.
/// A new/fresh login will be required after calling this.
/// </summary>
public void ForgetAllCredentials()
{
if (authenticationContext != null)
{
authenticationContext.ForgetAllCredentials();
}
}
/// <summary>
/// Retrieves the list of allowed languages, only accessible by title entities
/// </summary>
public void GetLanguageList(GetLanguageListRequest request, Action<GetLanguageListResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Locale/GetLanguageList", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
}
}
}
#endif