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CrowdControl/Assets/PlayFabSDK/Data/PlayFabEvents.cs

25 lines
1.5 KiB
C#

#if !DISABLE_PLAYFABENTITY_API
using PlayFab.DataModels;
namespace PlayFab.Events
{
public partial class PlayFabEvents
{
public event PlayFabRequestEvent<AbortFileUploadsRequest> OnDataAbortFileUploadsRequestEvent;
public event PlayFabResultEvent<AbortFileUploadsResponse> OnDataAbortFileUploadsResultEvent;
public event PlayFabRequestEvent<DeleteFilesRequest> OnDataDeleteFilesRequestEvent;
public event PlayFabResultEvent<DeleteFilesResponse> OnDataDeleteFilesResultEvent;
public event PlayFabRequestEvent<FinalizeFileUploadsRequest> OnDataFinalizeFileUploadsRequestEvent;
public event PlayFabResultEvent<FinalizeFileUploadsResponse> OnDataFinalizeFileUploadsResultEvent;
public event PlayFabRequestEvent<GetFilesRequest> OnDataGetFilesRequestEvent;
public event PlayFabResultEvent<GetFilesResponse> OnDataGetFilesResultEvent;
public event PlayFabRequestEvent<GetObjectsRequest> OnDataGetObjectsRequestEvent;
public event PlayFabResultEvent<GetObjectsResponse> OnDataGetObjectsResultEvent;
public event PlayFabRequestEvent<InitiateFileUploadsRequest> OnDataInitiateFileUploadsRequestEvent;
public event PlayFabResultEvent<InitiateFileUploadsResponse> OnDataInitiateFileUploadsResultEvent;
public event PlayFabRequestEvent<SetObjectsRequest> OnDataSetObjectsRequestEvent;
public event PlayFabResultEvent<SetObjectsResponse> OnDataSetObjectsResultEvent;
}
}
#endif