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CrowdControl/Assets/PlayFabSDK/Authentication/PlayFabEvents.cs

19 lines
1.0 KiB
C#

#if !DISABLE_PLAYFABENTITY_API
using PlayFab.AuthenticationModels;
namespace PlayFab.Events
{
public partial class PlayFabEvents
{
public event PlayFabRequestEvent<AuthenticateCustomIdRequest> OnAuthenticationAuthenticateGameServerWithCustomIdRequestEvent;
public event PlayFabResultEvent<AuthenticateCustomIdResult> OnAuthenticationAuthenticateGameServerWithCustomIdResultEvent;
public event PlayFabRequestEvent<DeleteRequest> OnAuthenticationDeleteRequestEvent;
public event PlayFabResultEvent<EmptyResponse> OnAuthenticationDeleteResultEvent;
public event PlayFabRequestEvent<GetEntityTokenRequest> OnAuthenticationGetEntityTokenRequestEvent;
public event PlayFabResultEvent<GetEntityTokenResponse> OnAuthenticationGetEntityTokenResultEvent;
public event PlayFabRequestEvent<ValidateEntityTokenRequest> OnAuthenticationValidateEntityTokenRequestEvent;
public event PlayFabResultEvent<ValidateEntityTokenResponse> OnAuthenticationValidateEntityTokenResultEvent;
}
}
#endif