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46 lines
1.4 KiB
C#
46 lines
1.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using UnityEngine;
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using UnityEngine.UI;
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namespace MoreMountains.Tools
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{
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/// <summary>
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/// A very simple class, meant to be used within a MMSceneLoading screen, to update a Text
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/// based on loading progress
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/// </summary>
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public class MMSceneLoadingTextProgress : MonoBehaviour
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{
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/// the value to which the progress' zero value should be remapped to
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[Tooltip("the value to which the progress' zero value should be remapped to")]
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public float RemapMin = 0f;
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/// the value to which the progress' one value should be remapped to
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[Tooltip("the value to which the progress' one value should be remapped to")]
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public float RemapMax = 100f;
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/// the amount of decimals to display
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[Tooltip("the amount of decimals to display")]
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public int NumberOfDecimals = 0;
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protected Text _text;
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/// <summary>
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/// On Awake we grab our Text and store it
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/// </summary>
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protected virtual void Awake()
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{
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_text = this.gameObject.GetComponent<Text>();
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}
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/// <summary>
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/// Updates the Text with the progress value
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/// </summary>
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/// <param name="newValue"></param>
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public virtual void SetProgress(float newValue)
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{
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float remappedValue = MMMaths.Remap(newValue, 0f, 1f, RemapMin, RemapMax);
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float displayValue = MMMaths.RoundToDecimal(remappedValue, NumberOfDecimals);
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_text.text = displayValue.ToString(CultureInfo.InvariantCulture);
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}
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}
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} |